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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come. |
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 |  |  JavaScript DesignGetting Started With JavaScript is like beginning any other scripting, or programming, language. To learn it, you have to use it. JavaScript is the “engine” that makes things move on a page; by working with dynamic design elements, the more you see what can be done with JavaScript and the more incentive there is to... |  |  Practical C++ Programming, Second EditionThis book is devoted to practical C++ programming. It teaches you not only the mechanics of the language, but also style and debugging. The entire life cycle of a program is discussed, including conception, design, writing, debugging, release, documentation, maintenance, and revision.
Style is emphasized.... |
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