This book is intended to give students at the advanced undergraduate or introductory
graduate level, and researchers in computer vision, robotics and computer
graphics, a self-contained introduction to the geometry of three-dimensional (3-
D) vision. This is the study of the reconstruction of 3-D models of objects from
a collection of 2-D images. An essential prerequisite for this book is a course
in linear algebra at the advanced undergraduate level. Background knowledge
in rigid-body motion, estimation and optimization will certainly improve the
reader's appreciation of the material but is not critical since the first few chapters
and the appendices provide a review and summary of basic notions and results on
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.
How Race Car Drivers Use Math (Math in the Real World)
The drivers have suited up and climbed into their cars. Engines roar. All eyes are on the checkered flag. The flag drops. The drivers roar off—challenging themselves, their teams, and other drivers to perform to the best of their ability. Math is used by the drivers, by their pit crews, and by race car designers before, during, and after a...
Linux 3D Graphics Programming There are currently no directly competitive titles on the market that provide the serious Linux programmer and developer with an overview of how to use 3-D graphics with this rapidly growing operating system.
Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing...
Computer Science Handbook, Second Edition
The second edition of this elemental handbook reviews the current state of theory and practice in the field while emphasizing a more practical/applied approach to IT topics such as information management, net-centric computing, and human computer interaction. With a complete revision of its sections on software engineering, architecture, and...
Artificial Intelligence. An International Perspective
Artificial Intelligence (AI) is a rapidly growing inter-disciplinary field with a long and distinguished history that involves many countries and considerably pre-dates the development of computers. It can be traced back at least as far as Ancient Greece and has evolved over time to become a major subfield of computer science in general....
Oracle DBA Guide to Data Warehousing and Star Schemas
Oracle DBAs finally have a definitive guide to every aspect of designing, constructing, tuning, and maintaining star schema data warehouses with Oracle 8i and 9i. Bert Scalzo, one of the world's leading Oracle data warehousing experts, offers practical, hard-won lessons and breakthrough techniques for maximizing performance,...