Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Android Game Programming by Example

Buy

Harness the power of the Android SDK by building three immersive and captivating games

About This Book

  • Implement the critical main game loop and structure your games to enable an array of advanced features
  • Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
  • Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide

Who This Book Is For

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games.

The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.

What You Will Learn

  • Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
  • Design and implement genuinely challenging and playable levels
  • Implement the critical main game loop
  • Implement basic and advanced collision detection mechanics
  • Bring to life a challenging enemy AI
  • Make the math behind 2D rotation, velocity, and collisions simple
  • Run your game designs at 60 frames per second or better
  • Process multitouch screen input effectively and efficiently
  • Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more
  • Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates

In Detail

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games.

This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

(HTML tags aren't allowed.)

The Cure for All Diseases
The Cure for All Diseases
All diseases have simple explanations and cures once their true cause is known. Doctor Hulda Clark explains the causes of both common and extraordinary diseases and gives specific instruction for their cure through natural remedies and an electrical device you can build at home. 4 cassettes.

About the Author
...
Home Winemaking For Dummies
Home Winemaking For Dummies

An informative, fun guide to making your own wine

It's estimated that one million North Americans make their own wine. Relatively inexpensive to make (a homemade bottle costs from $2 to $4), a bottle with your own label (and grapes) is a fantasy even someone with modest aspirations can fulfill. Author Tim Patterson, an...

Endosymbiosis
Endosymbiosis

The origin of energy-conserving organelles, the mitochondria of all aerobic eukaryotes and the plastids of plants and algae, is commonly thought to be the result of endosymbiosis, where a  primitive eukaryote engulfed a respiring α-proteobacterium or a phototrophic cyanobacterium, respectively. While present-day heterotrophic...


Building Java Programs: A Back to Basics Approach
Building Java Programs: A Back to Basics Approach

Building Java Programs: A Back to Basics Approach, Second Edition, introduces novice programmers to basic constructs and common pitfalls by emphasizing the essentials of procedural programming, problem solving, and algorithmic reasoning. By using objects early to solve interesting problems and defining objects later in the course, Building...

Eclipse Development Using the Graphical Editing Framework And the Eclipse Modeling Framework (IBM Redbooks)
Eclipse Development Using the Graphical Editing Framework And the Eclipse Modeling Framework (IBM Redbooks)

Eclipse Development using the Graphical Editing Framework and the Eclipse Modelling Framework is written for developers who use the Eclipse SDK to develop plug-in code. This IBM Redbook is intended for a technical readership and for developers who already have good knowledge and experience in Eclipse plug-in development.

In this...

The Primary Care Physician's Guide to Common Psychiatric and Neurologic Problems: Advice on Evaluation and Treatment from Johns Hopkins
The Primary Care Physician's Guide to Common Psychiatric and Neurologic Problems: Advice on Evaluation and Treatment from Johns Hopkins

This concise volume advises primary care physicians on how to recognize, evaluate, and treat common psychiatric and neurologic complaints in patients with medical illness. Patients with these problems used to be referred to specialists, but under the current system of health care they are increasingly being evaluated and treated by internists...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy