| With the increasing availability of computer access through remote terminals and time sharing, more and more schools and colleges are able to introduce programing to substantial numbers of students. This book is an attempt to incorporate computer programming, using BASIC language, and the teaching of mathematics. The general approach of the book is to begin with short complete programs and then build them into larger programs--flowcharts are used throughout, and each new capability or new organization of capabilities is presented to create a desired effect in a program. All of the elementary BASIC language capabilities are presented in the first six chapters, while the first chapter to emphasize applications is Chapter Seven. Chapters 8-13 are applications oriented, covering many of the popular topics of precalculus mathematics, with all of the required algorithms developed in the text. Appendixes include information for the operation of programs on paper tape, comments on error diagnosis, formatting capabilities available on some time sharing systems, a summary of flowchart shapes and of BASIC statement types, and an index of all the programs presented in the book. |
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XNA 4.0 Game Development by Example: Beginner's Guide
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development... | | Cybercrime: Criminal Threats from Cyberspace (Crime, Media, and Popular Culture)
This book is an outstanding contribution to the interdisciplinary series on Crime, Media, and Popular Culture from Praeger Publishers. Because of the pervasiveness of media in our lives and the salience of crime and criminal justice issues, we feel it is especially important to provide a home for scholars who are engaged in innovative and... | | SAS Programming by ExampleDevelop and fine-tune your programming skills the easy way - by example! For beginning and intermediate users, SAS Programming by Example guides you, with a series of annotated examples, through basic tasks to more complex ones. Problems and solutions are provided to make the most of the programming tools available in base SAS software.... |
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