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Basics of Game Design

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Basics of Game Design, 9781568814339 (156881433X), CRC Press, 2011
The video game industry has grown explosively over the past decade and is now a major provider of home entertainment. Since the North American release of the Nintendo Entertainment System (NES) in 1985, game industry revenues have also grown substantially and, according to the marketing research company NDP Group, grossed almost $20 billion in the United States in 2009. World sales are about equivalent to US sales, so the game industry brought in approximately $40 billion worldwide in 2009. Even during the late economic downturn, the game industry remains healthy financially. There are many reasons why games have become so popular.

One reason is that they are available on many different platforms, including computers, game consoles, cell phones, iPads, and various handheld devices, especially the Sony PlayStation Portable and Nintendo DS. Over the years, as the platform technology improved, games have become much more sophisticated in creating worlds that immerse the player with their almost photorealistic graphics and 3D sound effects that make players feel they are actually on a battlefield or taking on armies of zombies.

Of course, games are not movies. The main difference is that games allow players to actively participate in the events of the game world as opposed to simply sitting back and passively watching things happen. It is this hands-on involvement in a game world where entities seem to behave independently that sets games apart from traditional forms of art and entertainment. Rather than simply watching the hero fight her way through hordes of enemies to reach the lair where the evil villain is hiding, game players can pick up weapons, whip up magic or highly advanced technology, and even lead armies against the villain.

Of course, just as in other forms of art and entertainment, someone has to create the environment and personages inhabiting the world, put words into the characters’ mouths, and define how things will run. The art team creates the worlds and entities. The programming team creates the game engine that coordinates all the processes involved in getting the game to appear on the screen as well as handling the world physics and enemy artificial intelligence. The design team not only creates the script for the game but, more importantly, also has the task of assigning values to objects in the game world so that they can interact as desired.
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