| Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
IN the course of my career in interactive entertainment, I have worked as a game designer, producer, and software engineer; but there are a great many other professions in which I have no personal experience. In order to write about them I have relied heavily on the advice and knowledge of my professional colleagues, without whom this book could not have been completed.
My first obligation is without question to Jason Della Rocca and the members of the IGDA Education Committee, for permission to reprint their Curriculum Framework document (Appendix B). Although it was not their primary intention for the Framework to be used as I have suggested, I believe its value to nascent game developers is greater than perhaps even the Committee realizes. Certainly this book would not be half so useful without it.
As I am a game developer, not a human resources person, I have relied heavily on the experience of Mary Margaret Walker, owner of Mary-margaret.com Recruiting and Business Services, for information about the process of jobhunting. Her advice, and that of her partner Robin McShaffry, has been of inestimable benefit. |