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Data Structures for Game Programmers (Premier Press Game Development)

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"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own! From simple arrays and bit vectors to intense binary tree graphs and hash tables, this book covers it all. It even tackles the algorithms used for sorting, searching, compression, and recursion. Plus, you will actually see each concept put into practice through interactive graphical demonstrations included on the CD!

What is a computer program? When you get down to the lowest level, you can separate a program into two main sections: the data and the instructions that operate on the data. These two sections of a program are commonly called the data structures and the algorithms.

This book will teach you how to create many data structures, ranging from the very simple to the moderately complex.

Understanding data structures and algorithms is an essential part of game programming. Knowing the most efficient way to store data and work with the data is an important part of game programming; you want your games to run as quickly as possible so you can pack as many cool features into them as you can.
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