| Flash MX 2004 provides the perfect platform to create fun games for Internet distribution. This book takes the reader through the entire process from creating the art and animation for these games, through to programming them ready for users across the world to enjoy the results. The book is split into five sections. The first section introduces the new user to the drawing tools in Flash and explains how to create the animation frames that you will need for your games while keeping the files bandwidth friendly. Section 2 takes the reader on a guided tour of using ActionScript. The emphasis is on explaining computer programming to readers from a design background; no previous computer programming is assumed. In Section 3 lots of practical examples are offered of specific games; all the source code is provided in Flash MX 2004 format on the included CD. The mobiles games market is growing exponentially. With Flash MX 2004 developers have a new target platform: Flash Lite. Section 4 shows the limitations and possibilities on the new platform. Finally in Section 5 and the Appendices advanced topics are included about using sockets, databases and Flash Communication Server; there is even a section on embedding Flash into VB, C# and PocketPC programs. |
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