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Fundamentals of Audio and Video Programming for Games

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Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers. It’s everything you need to fuel your creativity—and take your game players to spectacular new 3-D worlds!

Discover how to:

  • Mix mono, stereo, and 3-D sound—and add special effects
  • Create reverb and other environmental sound effects
  • Stream multiple sounds, create buffers, and get tips for optimizing audio performance
  • Seamlessly render video cut scenes onto 3-D animations
  • Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
  • Learn video mixing techniques—and write your own compositors to invent one-of-a-kind effects
  • Control hue, saturation, contrast, and brightness settings for video
  • Create AVI movies from Direct 3D animation
  • Produce professional-quality content from raw audio and video
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Entity Framework Tutorial - Second Edition
Entity Framework Tutorial - Second Edition

A comprehensive guide to the Entity Framework with insight into its latest features and optimizations for responsive data access in your projects

About This Book

  • Create Entity data models from your database and use them in your applications
  • Learn about the Entity Client data provider and...
The Complete Idiot's Guide to Playing Guitar (2nd Edition)
The Complete Idiot's Guide to Playing Guitar (2nd Edition)
Learn to play the guitar using this quick and easy guide. Whether you dream of playing classical guitar, a B.B. King lick, or just the opening bars to "Stairway to Heaven," this book can get you there. This easy-to-use guide introduces the beginning guitarist to all styles of playing, from classical to jazz and pop. Using basic...
Digital Interface Handbook, Third Edition
Digital Interface Handbook, Third Edition
For those who need to get to grips with digital audio and video systems, this book sheds light on the differences between audio interfaces and shows how to make devices 'talk to each other' in the digital domain despite their subtle differences.

The Digital Interface Handbook is a thoroughly detailed manual for those who need to get to
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Implementing Enterprise Portfolio Management with Microsoft Project Server 2002
Implementing Enterprise Portfolio Management with Microsoft Project Server 2002

Implementing Enterprise Portfolio Management with Microsoft Project Server 2002 is written for anyone contemplating or actively engaged in implementing and managing Microsoft Project Server. It guides you through a structured approach to implementation and conveys best practices for using the software once you’ve got it up and...

Fruit and Vegetable Processing: Improving Quality (Woodhead Publishing Series in Food Science, Technology and Nutrition)
Fruit and Vegetable Processing: Improving Quality (Woodhead Publishing Series in Food Science, Technology and Nutrition)
Fruit and vegetables are both major food products in their own right and key ingredients in many processed foods. Consumers increasingly require food products that preserve their nutritional value, retain a natural and fresh colour, flavour and texture, and contain fewer additives such as preservatives. These requirements pose...
Computer Telephony Integration, Second Edition
Computer Telephony Integration, Second Edition
Since the publication of the first edition, the CTI world has changed significantly. Where it was once focused on the integration of voice systems with computers, the focus is now on IP-based voice, or converged networks and services. Today, the telcos are upgrading their systems from circuit-switched to IP-based packet-switched networks. Companies...
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