Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Loading
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Buy

Create massive terrains and export them to the most popular game engines

Overview

  • A comprehensive guide for terrain creation.
  • Step-by-step walkthrough of Grome 3.1 and toolset.
  • Export terrains to Unity3D, UDK, and Ogre3D.

In Detail

Grome is an environmental modeling package that makes the creation and editing of large terrain areas an easy task. Grome has the ability to take huge datasets suitable for MMOs and simulations and this marks it as a welcome tool in a developer's toolbox.

"Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" shows you how to get to grips with this powerful terrain construction tool. This book walks you through how to create, edit, and export terrains to Unity3D, UDK, and Ogre3D.

"Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" will guide you in creating new Grome terrain projects, splitting terrain into multiple zones, adding textures and ground features, and exporting your creations into a game engine.

You will be guided through the Grome toolset to create potentially massive procedurally generated fractal landscapes, adding multiple texture layers for different seasonal effects, and adding materials for performance enhancing lighting effects.

You will learn how to export your landscapes to the most common 3D engines; Unity3D (PC and mobile), UDK, and Ogre3D. It's a powerful addition to any production pipeline if your game needs terrain.

What you will learn from this book

  • Start a new GROME project
  • Learn the caveats and tricks of terrain scale in game engines
  • Create heightmaps using procedural functions
  • Use masks and layers to combine effects
  • Paint textures and map them using simple rules
  • Create 3D meshes of heightmaps for mobile games
  • Export heightmaps and splat terrain for Unity3D
  • Export heightmaps and textures for UDK
  • Export Grome scenes for the Ogre3D Graphite engine

Approach

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.

Who this book is written for

If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

(HTML tags aren't allowed.)

Organize Your Digital Life: How to Store Your Photographs, Music, Videos, and Personal Documents in a Digital World
Organize Your Digital Life: How to Store Your Photographs, Music, Videos, and Personal Documents in a Digital World
Now that digital cameras and music players have become so incredibly widespread, a forest of sound and imagery is blossoming in our homes. We’ve got digital pictures in the camera, scans on the computer, JPEGS attached to e-mails, and tunes on tiny players. But there’s also the old-fashioned stuff: photos in shoeboxes, videos in the...
Android Recipes: A Problem-Solution Approach
Android Recipes: A Problem-Solution Approach

Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets.

Android Recipes: A...

Developing Cultural Adaptability: How to Work Across Differences (Center for Creative Leadership)
Developing Cultural Adaptability: How to Work Across Differences (Center for Creative Leadership)

Being able to communicate effectively across cultural differences, understanding how to negotiate complex social situations, and being familiar with the customs and norms of many cultures are important skills in organizations today. Perhaps even more important than possessing those essential pieces of cultural knowledge is the skill of cultural...


Beginning Game Art in 3ds Max 8
Beginning Game Art in 3ds Max 8
Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and...
Java Concepts: Compatible with Java 5, 6 and 7
Java Concepts: Compatible with Java 5, 6 and 7
This book is an introductory text in computer science, focusing on the principles of programming and software engineering. Here are its key features:

• Teach objects gradually.

In Chapter 2, students learn how to use objects and classes from the standard library. Chapter 3 shows the mechanics of
...
Digital Systems Principles and Applications
Digital Systems Principles and Applications
This book is a comprehensive study of the principles and techniques of modern digital systems. It teaches the fundamental principles of digital systems and covers thoroughly both traditional and modern methods of applying digital design and development techniques, including how to manage a systemslevel project.The book is...
©2017 LearnIT (support@pdfchm.net) - Privacy Policy