Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Loading
Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Buy

Create massive terrains and export them to the most popular game engines

Overview

  • A comprehensive guide for terrain creation.
  • Step-by-step walkthrough of Grome 3.1 and toolset.
  • Export terrains to Unity3D, UDK, and Ogre3D.

In Detail

Grome is an environmental modeling package that makes the creation and editing of large terrain areas an easy task. Grome has the ability to take huge datasets suitable for MMOs and simulations and this marks it as a welcome tool in a developer's toolbox.

"Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" shows you how to get to grips with this powerful terrain construction tool. This book walks you through how to create, edit, and export terrains to Unity3D, UDK, and Ogre3D.

"Grome Terrain Modeling with Ogre3D, UDK, and Unity3D" will guide you in creating new Grome terrain projects, splitting terrain into multiple zones, adding textures and ground features, and exporting your creations into a game engine.

You will be guided through the Grome toolset to create potentially massive procedurally generated fractal landscapes, adding multiple texture layers for different seasonal effects, and adding materials for performance enhancing lighting effects.

You will learn how to export your landscapes to the most common 3D engines; Unity3D (PC and mobile), UDK, and Ogre3D. It's a powerful addition to any production pipeline if your game needs terrain.

What you will learn from this book

  • Start a new GROME project
  • Learn the caveats and tricks of terrain scale in game engines
  • Create heightmaps using procedural functions
  • Use masks and layers to combine effects
  • Paint textures and map them using simple rules
  • Create 3D meshes of heightmaps for mobile games
  • Export heightmaps and splat terrain for Unity3D
  • Export heightmaps and textures for UDK
  • Export Grome scenes for the Ogre3D Graphite engine

Approach

This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.

Who this book is written for

If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.

(HTML tags aren't allowed.)

Press On: Principles of Interaction Programming
Press On: Principles of Interaction Programming

Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons--not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and...

Scalable Fuzzy Algorithms for Data Management and Analysis: Methods and Design
Scalable Fuzzy Algorithms for Data Management and Analysis: Methods and Design
Today, fuzzy methods are of common use as they provide tools to handle data sets in a relevant, robust, and interpretable way, making it possible to cope with both imprecision and uncertainties. Scalable Fuzzy Algorithms for Data Management and Analysis: Methods and Design presents up-to-date techniques for addressing data...
Introducing 3ds Max 9: 3D for Beginners
Introducing 3ds Max 9: 3D for Beginners

Let Your Imagination Run Wild

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.

Introducing 3ds Max 9: 3D...


Multiple Sclerosis Rehabilitation: From Impairment to Participation (Rehabilitation Science in Practice Series)
Multiple Sclerosis Rehabilitation: From Impairment to Participation (Rehabilitation Science in Practice Series)

"MS is always in the back of your mind. If there is something you want to do, you always wonder if the MS will allow you do to it."
—Darlene, living with MS for 22 years

Living with multiple sclerosis (MS) is challenging and multidimensional. MS pervades all aspects of life: one’s body becomes...

Web Content Caching and Distribution
Web Content Caching and Distribution
Web caching and content delivery technologies provide the infrastructure on which systems are built for the scalable distribution of information. This proceedings of the eighth annual workshop, captures a cross-section of the latest issues and techniques of interest to network architects and researchers in large-scale content delivery. Topics...
Becoming Agile: ...in an imperfect world
Becoming Agile: ...in an imperfect world
Many books discuss Agile from a theoretical or academic perspective. Becoming Agile takes a different approach and focuses on explaining Agile from a case-study perspective. Agile principles are discussed, explained, and then demonstrated in the context of a case study that flows throughout the book. The case study is based on a mixture of...
©2017 LearnIT (support@pdfchm.net) - Privacy Policy