This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.
The iPhone platform is the newest and most revolutionary game platform in existence today. Developers, both large and small, are finding critical and financial success while game players are now able to have fun with more experiences for less money than ever before. This book focuses on 3D game development for the iPhone and iPod Touch utilizing Unity (unity3d.com). Unity is an excellent tool capable of PC, Mac, Xbox 360, andWii development, as well as iPhone and iPod Touch deployment. Unity can be acquired free via the ‘‘indie’’ version, although more experienced users may want to opt for the advanced version of Unity to unlock professional-level features.
Aside from covering Unity, this book will cover certain aspects of Xcode, concept art, basic 3D modeling, math, physics, game prototyping, and the business aspects to help you become successful on the App Store. Creating games isn’t just a technical challenge. Smart design, clever marketing, and a clear understanding of the business can make or break a game just as easily as a poor algorithm or unattractive visuals.