Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)

Buy

This second edition of Java, Java, Java offers a robust, accessible, and flexible problem-solving perspective. The use of Unified Modeling Language (UML) diagrams throughout the text, strongly emphasizes object-oriented design. This book assists students and professionals with their most challenging problem as beginning programmers: object abstraction, or how to use interacting objects and methods.

Using a top-down approach, the author focuses on problem decomposition and program design from the beginning. This methodology—along with its lucid and engaging exercises and analogies—sets this book apart. Morelli introduces advanced Java features including GUI's (e.g., AWT and Swing), exceptions, threads, files, and sockets. The adaptable and accessible style allows instructors to choose which advanced concepts to teach to introductory students, while intermediate-level programmers can benefit from its thorough, advanced feature coverage.

Java, Java, Java's Numerous Distinguishing Innovations:
  • Emphasizes early OO design concepts such as inheritance and information hiding.
  • Uses UML diagrams throughout to emphasize object-oriented design.
  • Features GUI elements and applets to captivate and maintain the reader's interest while introducing real-world examples.
  • Incorporates action-learning techniques such as "Hands on Learning" sections, CyberPet examples. and drop-in boxes on effective design, programming and debugging tips, and Java language rules.
  • Covers advanced features of Java: GUI's, graphics and drawing; exceptions; recursive problem solving;. threads and concurrent programming; files, streams, and input/output techniques; sockets and networking; and data structures.
  • Includes a Companion Website with extensive supplementary resources, such as a Study Guide, PowerPoint slides, and Java code www.prenhall.com/morelli
--This text refers to the Paperback edition.

About the Author
Ralph A. Morelli, is an Associate Professor and Chair of Computer Science Department at Trinity College in Hartford, Connecticut. He has written and c-authored books and articles on expert systems, artificial intelligence, the Web, and educational software. He is the membership chair of the Northeast Region of the Small College Computing Conference, as well as a member of the Association for Computing Machinery and Computer Professionals for Social Responsibility. He is a recipient of two National Science Foundation Opportunity Awards.
(HTML tags aren't allowed.)

Learning Game Physics with Bullet Physics and OpenGL
Learning Game Physics with Bullet Physics and OpenGL

Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs

Overview

  • Create your own physics simulations and understand the various design concepts of modern games
  • Build a real-time complete game application, implementing 3D graphics and physics entirely...
JavaScript Cookbook (Oreilly Cookbooks)
JavaScript Cookbook (Oreilly Cookbooks)

Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes that address common programming tasks, as well as techniques for building web apps that work in any browser. Just copy and paste the code samples into your project -- you’ll get the job done faster and learn...

Solving Nonlinear Partial Differential Equations with Maple and Mathematica
Solving Nonlinear Partial Differential Equations with Maple and Mathematica

The emphasis of the book is given in how to construct different types of solutions (exact, approximate analytical, numerical, graphical) of numerous nonlinear PDEs correctly, easily, and quickly. The reader can learn a wide variety of techniques and solve numerous nonlinear PDEs included and many other differential equations, simplifying...


Elgg Social Networking: Create and manage your own social network site using this free open-source tool
Elgg Social Networking: Create and manage your own social network site using this free open-source tool
If you are looking to create your social networking site by tomorrow, then this book is for you. You will be equipped with a social networking site even before you are through this book. You don't have to be a hard-core programmer to do this. All you need is a computer with an internet connection and this book. This book is aimed at people...
HTML5 Programmer's Reference
HTML5 Programmer's Reference

The HTML5 Programmer’s Reference aims to provide everything a programmer needs for understanding and using the new HTML5 family of standards. Previous HTML standards were focused on defining tags for marking up documents. The HTML5 family of standards not only includes new semantic tags but also defines exciting new JavaScript...

ALGORITHMIC RESULTS IN LIST DECODING (Foundations and Trends(R) in Theoretical Computer Science)
ALGORITHMIC RESULTS IN LIST DECODING (Foundations and Trends(R) in Theoretical Computer Science)
Algorithmic Results in List Decoding introduces and motivates the problem of list decoding, and discusses the central algorithmic results of the subject, culminating with the recent results on achieving "list decoding capacity." The main technical focus is on giving a complete presentation of the recent algebraic results achieving list...
©2021 LearnIT (support@pdfchm.net) - Privacy Policy