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Math and Physics for Programmers, Second Edition, is for many different people. If you
thumb through the pages, you can gain a sense of the topics covered and the presentation of
the material. The discussions of mathematics, physics, biology, and other topics are meant to
help you understand how such topics can assist you as a programmer who is interested in
developing games. But even if your interests don’t center on games, it is hoped that you can
find that when the material is presented in the context of games, it is more fun and easier to
understand.
Generally, to benefit from this book, it will help a great deal if you know how to program
in a language such as Java, JavaScript, Python, ActionScript, Lingo, C/C++, Java, Visual
Basic, Perl, or C#. These are some of the languages, in any event, the authors have played
with over the years. This can even extend to the scripting languages for MATLAB,
Mathematica, or Maple. Any grounding will do, since the code examples in the book are
presented as pseudocode, allowing you to put what you learn to work in contexts that are
familiar to you. |