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Multiple View Geometry in Computer Vision

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"The authors have succeeded very well in describing the main techniques in mainstream multiple view geometry, both classical and modern, in a clear and consistent way....I heartily recommend this book." Computing Reviews

A basic problem in computer vision is to understand the structure of a real world scene. This book covers relevant geometric principles and how to represent objects algebraically so they can be computed and applied. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. Richard Hartley and Andrew Zisserman provide comprehensive background material and explain how to apply the methods and implement the algorithms. First Edition HB (2000): 0-521-62304-9

Describes techniques for solving problems which have been developed from projective geometry and photogrammetry. Covers the geometric principles, their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. DLC: Computer vision. --This text refers to an out of print or unavailable edition of this title.
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