Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Loading
Pro OpenGL ES for Android

Buy
Pro OpenGL ES for Android, 9781430240020 (1430240024), Apress, 2012

In 1985 I brought home a new shiny Commodore Amiga 1000, about one week after they were released. Coming with a whopping 512K of memory, programmable colormaps, a Motorola 68K CPU, and a modern multitasking operating system, it had “awesome” writ all over it. Metaphorically speaking, of course. I thought it might make a good platform for an astronomy program, as I could now control the colors of those star-things instead of having to settle for a lame fixed color palette forced upon me from the likes of Hercules or the C64. So I coded up a 24-line basic routine to draw a random star field, turned out the lights, and thought, “Wow! I bet I could write a cool astronomy program for that thing!” Twenty-six years later I am still working on it and hope to get it right one of these days. Back then my dream device was something I could slip into my pocket, pull out when needed, and aim it at the sky to tell me what stars or constellations I was looking at.

It’s called a smartphone.

I thought of it first.

As good as these things are for playing music, making calls, or slinging birdies at piggies, it really shines when you get to the 3D stuff. After all, 3D is all around us— unless you are a pirate and have taken to wearing an eye patch, in which case you’ll have very limited depth perception. Arrrggghhh.

Plus 3D apps are fun to show off to people. They’ll “get it.” In fact, they’ll get it much more than, say, that mulch buyer’s guide app all the kids are talking about. (Unless they show off their mulch in 3D, but that would be a waste of a perfectly good dimension.)

So, 3D apps are fun to see, fun to interact with, and fun to program. Which brings me to this book. I am by no means a guru in this field. The real gurus are the ones who can knock out a couple of NVIDIA drivers before breakfast, 4-dimensional hypercube simulators by lunch, and port Halo to a TokyoFlash watch before the evening’s Firefly marathon on SyFy. I can’t do that. But I am a decent writer, have enough of a working knowledge of the subject to make me harmless, and know how to spell “3D.” So here we are.

(HTML tags aren't allowed.)

Computer Graphics, C Version (2nd Edition)
Computer Graphics, C Version (2nd Edition)
This timely new version of a popular computer graphics book features the C language in programming examples to demonstrate the implementation of graphics application. These well-known authors assume no prior knowledge of computer graphics when presenting the basic principles for the design, use, and understanding of computer graphics systems....
Swift for Absolute Beginners
Swift for Absolute Beginners

The professional development team that brought you two editions of Objective-C for the Absolute Beginners and have taught thousands of developers around the world to write some of the most popular iPhone apps in their categories on the app store, have now leveraged their instruction for Swift.

Swift for Absolute...

OpenGL Shading Language (3rd Edition)
OpenGL Shading Language (3rd Edition)

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable...


iOS 8 Swift Programming Cookbook: Solutions & Examples for iOS Apps
iOS 8 Swift Programming Cookbook: Solutions & Examples for iOS Apps

Entirely rewritten for Apple’s Swift programming language, this updated cookbook helps you overcome the vexing issues you’re likely to face when creating apps for iOS devices.

You’ll find hundreds of new and revised recipes for using the iOS 8 SDK, including techniques for working with Health data and...

Logic and Language Models for Computer Science
Logic and Language Models for Computer Science

So you are a computer science (CS) major and you are sitting down to see what this book is about. It has been assigned, the course is required, you have no choice. Still you chose your institution, your major. Maybe your instructor made a good choice. Let's hope so.

Okay, you are not a computer science major, perhaps not even a...

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms,...

©2015 LearnIT (support@pdfchm.net) - Privacy Policy