Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Loading
Pro OpenGL ES for Android

Buy
Pro OpenGL ES for Android, 9781430240020 (1430240024), Apress, 2012

In 1985 I brought home a new shiny Commodore Amiga 1000, about one week after they were released. Coming with a whopping 512K of memory, programmable colormaps, a Motorola 68K CPU, and a modern multitasking operating system, it had “awesome” writ all over it. Metaphorically speaking, of course. I thought it might make a good platform for an astronomy program, as I could now control the colors of those star-things instead of having to settle for a lame fixed color palette forced upon me from the likes of Hercules or the C64. So I coded up a 24-line basic routine to draw a random star field, turned out the lights, and thought, “Wow! I bet I could write a cool astronomy program for that thing!” Twenty-six years later I am still working on it and hope to get it right one of these days. Back then my dream device was something I could slip into my pocket, pull out when needed, and aim it at the sky to tell me what stars or constellations I was looking at.

It’s called a smartphone.

I thought of it first.

As good as these things are for playing music, making calls, or slinging birdies at piggies, it really shines when you get to the 3D stuff. After all, 3D is all around us— unless you are a pirate and have taken to wearing an eye patch, in which case you’ll have very limited depth perception. Arrrggghhh.

Plus 3D apps are fun to show off to people. They’ll “get it.” In fact, they’ll get it much more than, say, that mulch buyer’s guide app all the kids are talking about. (Unless they show off their mulch in 3D, but that would be a waste of a perfectly good dimension.)

So, 3D apps are fun to see, fun to interact with, and fun to program. Which brings me to this book. I am by no means a guru in this field. The real gurus are the ones who can knock out a couple of NVIDIA drivers before breakfast, 4-dimensional hypercube simulators by lunch, and port Halo to a TokyoFlash watch before the evening’s Firefly marathon on SyFy. I can’t do that. But I am a decent writer, have enough of a working knowledge of the subject to make me harmless, and know how to spell “3D.” So here we are.

(HTML tags aren't allowed.)

The Art of Computer Game Design
The Art of Computer Game Design
The central premise of this book is that computer games constitute a new and as yet poorly developed art form that holds great promise for both designers and players.

This premise may seem laughable or flippant. How could anybody classify the likes of SPACE INVADERS and PAC MAN as art? How can TEMPEST or MISSILE COMMAND compare with
...
ATM & MPLS Theory & Application: Foundations of Multi-Service Networking
ATM & MPLS Theory & Application: Foundations of Multi-Service Networking

Why did we decide to update this book on ATM once again? Mainly, because the publisher asked us to! Seriously, though, in the fast moving telecommunications industry, a lot has happened since the publication of the last edition in 1998. In case you have been asleep, Internet-based communication is clearly the killer application for...

Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture
Inside the Machine: An Illustrated Introduction to Microprocessors and Computer Architecture

Inside the Machine is an introduction to computers that is intended to fill the gap that exists between classic but more challenging introductions to computer architecture, like John L. Hennessy’s and David A.

Patterson’s popular textbooks, and the growing mass of works that are simply too basic...


Clinical Neuro-Ophthalmology: A Practical Guide
Clinical Neuro-Ophthalmology: A Practical Guide

This book covers all relevant techniques of diagnosis as well as interpretations of clinical signs in Clinical Neuro-Ophthalmology. All information is highly structured, highlighting ‘definition’, ‘note’ and ‘pearl’, so that it can also be used by the physician during the patient encounter. The included...

The Marino Mission: One Girl, One Mission, One Thousand Words; 1,000 Need-to-Know *SAT Vocabulary Words
The Marino Mission: One Girl, One Mission, One Thousand Words; 1,000 Need-to-Know *SAT Vocabulary Words

One unforgettable story.1,000 unforgettable SAT vocabulary words.

Alexa McCurry leads an ordinary teenager's life in upstate New York—until she embarks on a summer adventure in Central America. While working at a potentially boring internship in a marine DNA lab, she befriends a local boy, José, and a remarkable dolphin,...

SharePoint 2003 User's Guide (Expert's Voice)
SharePoint 2003 User's Guide (Expert's Voice)
At DataLan Corporation, we spend a significant amount of time discussing a select group of people that we refer to as Professional Information Workers. We define this group as people who spend most of their working day creating documents and sending e-mail. Personally, I use a simple litmus test to identify Professional Information Workers; if you...
©2016 LearnIT (support@pdfchm.net) - Privacy Policy