Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Loading
Pro OpenGL ES for Android

Buy
Pro OpenGL ES for Android, 9781430240020 (1430240024), Apress, 2012

In 1985 I brought home a new shiny Commodore Amiga 1000, about one week after they were released. Coming with a whopping 512K of memory, programmable colormaps, a Motorola 68K CPU, and a modern multitasking operating system, it had “awesome” writ all over it. Metaphorically speaking, of course. I thought it might make a good platform for an astronomy program, as I could now control the colors of those star-things instead of having to settle for a lame fixed color palette forced upon me from the likes of Hercules or the C64. So I coded up a 24-line basic routine to draw a random star field, turned out the lights, and thought, “Wow! I bet I could write a cool astronomy program for that thing!” Twenty-six years later I am still working on it and hope to get it right one of these days. Back then my dream device was something I could slip into my pocket, pull out when needed, and aim it at the sky to tell me what stars or constellations I was looking at.

It’s called a smartphone.

I thought of it first.

As good as these things are for playing music, making calls, or slinging birdies at piggies, it really shines when you get to the 3D stuff. After all, 3D is all around us— unless you are a pirate and have taken to wearing an eye patch, in which case you’ll have very limited depth perception. Arrrggghhh.

Plus 3D apps are fun to show off to people. They’ll “get it.” In fact, they’ll get it much more than, say, that mulch buyer’s guide app all the kids are talking about. (Unless they show off their mulch in 3D, but that would be a waste of a perfectly good dimension.)

So, 3D apps are fun to see, fun to interact with, and fun to program. Which brings me to this book. I am by no means a guru in this field. The real gurus are the ones who can knock out a couple of NVIDIA drivers before breakfast, 4-dimensional hypercube simulators by lunch, and port Halo to a TokyoFlash watch before the evening’s Firefly marathon on SyFy. I can’t do that. But I am a decent writer, have enough of a working knowledge of the subject to make me harmless, and know how to spell “3D.” So here we are.

(HTML tags aren't allowed.)

Spotify For Dummies
Spotify For Dummies
T here’s no denying it: A revolution in how people consume music is well underway, and Spotify’s at the center of all the action. Just a decade ago, it was normal for people to wander into a music store and buy an artist’s CD after hearing a few catchy tracks on the radio or reading a few good newspaper...
Still Image and Video Compression with MATLAB
Still Image and Video Compression with MATLAB
The term “video compression” is now a common household name. The field of still image and video compression has matured to the point that it is possible to watch movies on a laptop computer. Such is the rapidity at which technology in various fields has advanced and is advancing. However, this creates a need for some to...
Graphics of Large Datasets: Visualizing a Million (Statistics and Computing)
Graphics of Large Datasets: Visualizing a Million (Statistics and Computing)
Graphics are great for exploring data, but how can they be used for looking at the large datasets that are commonplace to-day? This book shows how to look at ways of visualizing large datasets, whether large in numbers of cases or large in numbers of variables or large in both. Data visualization is useful for data cleaning, exploring data,...

WebGL: Up and Running
WebGL: Up and Running
In early 1994, Tim Berners-Lee put out an open call for a virtual reality specification for the Web; Mark Pesce and I answered. Only being able to afford one plane ticket, we sent Mark to Geneva to present our Labyrinth prototype at the first-ever World Wide Web Developers’ Conference. With typical bombast,...
Mechanics of Fluids
Mechanics of Fluids

The eighth edition of this best-selling textbook, like its predecessors, presents the basic principles of the mechanics of fluids in a thorough and clear manner. The book contains material on this subject appropriate to an honors degree course in mechanical engineering.

Particular emphasis is given to providing a sound physical...

Algortithms for Compiler Design (Electrical and Computer Engineering Series)
Algortithms for Compiler Design (Electrical and Computer Engineering Series)

A compiler translates a high-level language program into a functionally equivalent low-level language program that can be understood and executed by the computer. Crucial to any computer system, effective compiler design is also one of the most complex areas of system development. Before any code for a modern compiler is even written, many...

©2015 LearnIT (support@pdfchm.net) - Privacy Policy