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Professional C++ (Programmer to Programmer)

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C++ is one of the most popular programming languages, but this fast and powerful language is also notoriously complex. Many useful aspects of C++ remain a mystery to even the most experienced programmers. Too often, programming books concentrate more on the syntax of the language and less on its real-world applications. This code-intensive, practical guide changes that by teaching all facets of C++ development, including effective application design, testing, and debugging. You'll learn simple, powerful techniques used by C++ professionals, little-known features that will make your life easier, and reusable coding patterns that will bring your basic C++ skills to the professional level.

After a quick review of C++ fundamentals, the authors launch into teaching you how to use C++ in your daily work. They show you various programming methodologies and good programming style, as well as ways to increase the quality of your code and improve your programming efficiency. You'll discover how to write cross-language and cross-platform code, how to perform unit testing and regression testing, and how to use the standard C++ library. By the end of the book you'll be armed with a wealth of reusable coding patterns that can be applied to all your projects.

You will be able to master the C++ language with all its idiosyncrasies, and take advantage of its powerful capabilities for large-scale software development.

About the Author

Nicholas A. Solter studied computer science at Stanford University, where he earned bachelor of science and master of science degrees, with a concentration in systems. While a student, he worked as a teaching assistant for several classes ranging from introductory computer science for nonmajors to an upperdivision course on group projects and software engineering.
Now a software engineer at Sun Microsystems, Nick programs primarily in C and C++ in his work on high-availability software. His previous work experience includes several stints in the computer game industry. At Digital Media International, he was the lead programmer on the multimedia educational game, The Land Before Time Math Adventure. During an internship at Electronic Arts, he helped develop the Course Architect 2000 golf course–editing tool for the Tiger Woods PGA Tour 2000 game.

Scott J. Kleper began his programming career in elementary school, writing adventure games in BASIC for the Tandy TRS-80. As the resident Mac geek at his high school, Scott moved to higher-level languages and released several award-winning shareware applications.
Scott attended Stanford University, where he obtained bachelor of science and master of science degrees in computer science, with a concentration in human-computer interaction. While in college, Scott served as a teaching assistant for classes involving introductory programming, object-oriented design, data structures, GUI frameworks, group projects, and Internet programming.

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