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Rendering with mental ray & 3ds Max

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Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with

Indirect illumination options including Final Gather, Caustics, and Global Illumination
Render options such as Contour Line rendering, Camera Effects, Displacement, Depth of Field, and Motion Blur effects
Lighting options including those provided within 3ds Max, as well as the four mr lightsArea Omni and Area Spot inside the Standard Light group, and mr Sky and mr Sun inside the Photometric Light group
Material options available inside 3ds Max including Arch and Design and Car Paint, DGS and Glass materials, and Sub Surface Scattering materials
Shader options including mr material-related shaders, the tiny shaders that control small specific effects, and shaders that are used to create water, with all its effects

The companion CD includes tutorial files and sample files that demonstrate the possibilities.

About the Author

is formally trained as a civil engineer. He has worked in computer animation and visualization for the past15 years, devoting recent years to sales and training for 3ds Max and Viz within the Benelux countries. As an extension of his training activities Joep hosts an internet support portal (www.3dstudio.nl) with related tutorials and models, and annually teaches a high school level course on the fundamentals of 3ds Max. Joep mastered mental ray rendering by repeatedly throwing himself into its cold deep waters without water wings.
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