Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!
Many people helped take the multiplayer classroom from the virtual world to the
real. First, I’d like to thank those who made the book possible. Jurie Horneman
asked the question in the Game Design Workshop that caused me to share my
syllabus with, among others, Jesse Schell. Jesse mentioned the XP instead of
grades idea in his Dice talk last winter. That, and the resulting publicity, prompted
educators from around the world to deluge me with questions about designing
coursework as a game. Ted Castronova was an early supporter. Jenna Hoffstein
set up the first blog and forums so we could share our experiences. Emi Smith at
Cengage Learning allowed me to put aside another book when the Multiplayer
Classroom demanded to be written instead. Alida Field lent an able hand with the
initial research. Susan Kelly contributed her customarily amiable moral support.
And finally, Marta Justak was a very, very patient editor.