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Write Portable Code: An Introduction to Developing Software for Multiple Platforms

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Tech Republic, August 4, 2005
This sample chapter examines the issues you'll run into when moving code between processor architectures.

GBGames’ Blog, July 21, 2005
Within the first few chapters, I’ve already learned about a new tool.

Midwest Book Review, Internet Book Watch, September 2005 (http://www.midwestbookreview.com/ibw/sep_05.htm)
Packed with specifics which lend... an overall understanding of concepts and the ability to troubleshoot common problems.

Portable software development is writing software that runs on a broad range of computer systems instead of just one (e.g., Windows). Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you're an intermediate-to advanced-level programmer who'd rather cut to the chase, Write Portable Code contains the lessons, patterns and knowledge you'll need for developing cross-platform software.

Write Portable Code explains how to:

  • avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur
  • re-factor existing, non-portable code so that it can be easily transplanted to new platforms
  • find bugs masked by platform specific behaviors
  • Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in Write Portable Code will help you achieve your goals and grow as a programmer.

    About the Author
    Brian Hook is a professional software developer and author who has worked primarily in the gaming and entertainment industries. His experience developing cross-platform software at companies such as id software, 3Dfx Interactive, and Pyrogon gives him a unique view into the process of cross-platform software development.
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