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3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation

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This book was written to give beginning 3D artists a map through the art and how to get involved in the 3D industry. You can use this book by reading all the way through it cover to cover with or without doing the tutorials, by picking and choosing chapters based on gaps you want to fill, or as a quick reference to a concept you remembered last week but not this minute. You don’t even need to own software yet for this book to be useful to you. In fact, it may be a help as you decide which application will best fit what kind of 3D art you want to do.

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

*Teaches the basics and principles behind creating 3D art with these tips and techniques that cover everything from texturing to painting and scripting to rendering *Filled with 30 print and video tutorials for written by Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com! *Companion website includes models, animations, video tutorials, links, and more

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The Human Body: An Introduction to Structure and Function (Flexibook)
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In defining the scope of our subject, we have to establish the genealogy of robotic mechanical systems. These are, obviously, a subclass of the much broader class of mechanical systems. Mechanical systems, in turn, constitute a subset of the more general concept of dynamic systems. In the end, we must have an idea of what, in general, a system...
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