Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

Buy
What a decade of advancements in interactive game technology—to think that only 10 to 15 years ago we were pushing the envelope with car models for PC games that could today run glitch-free in many mobile phone games. We’re certainly experiencing an exciting era in game development! However, this neverrelenting progression in games technology has a double-edged-sword effect.

Sure, we can now achieve spectacular-looking in-game graphics that almost rival 3D movie content, but at exorbitant costs in time, artist resources, and money. The vehicle models that took 1 week to produce 10 years ago now often take 6 or more weeks to produce. One only need look at the seemingly never-ending delays in the release of GT5 to understand how the eye-candy aspect of game design has spiraled to almost out-of-control levels.

We’re almost at the plateau where movie content crosses over into game applications. Although they are still vastly different mediums and still require totally different approaches, we are seeing more artists jumping ship and switching between the mediums without too much difficulty.

To me, one of the most rewarding challenges of creating vehicles for real-time applications has been in using the least amount of geometry to achieve the best possible effect . . . optimization and balance being the critical areas of the design with the desired outcome to produce clean, refined meshes that look pleasing in-game. The advent of bump maps and, more important normal maps has helped add fine detail to models instead of using geometry or relying on texture maps to simulate details. Material shaders, specular maps, ambient occlusion, and advances in lighting technology help provide more realistic-looking metals, rubber, plastics, and glass and in many instances have replaced the use of a diffuse texture map altogether.

Modeling aids such as CAD, 3D scanned data, and digitized data can remove much of the guesswork from modeling and help produce very accurate models, although at the expense of removing much of the creative or artistic challenge, and thus making the modeling process a more sterile experience.

As for vehicle artists themselves, what makes them so passionate about wanting to create digital vehicles?

From my own personal experience, it was my love of cars, motorsports, racing games, and art that prompted me to look into 3D modeling apps and teach myself how to model vehicles.
(HTML tags aren't allowed.)

Understanding the Linux Virtual Memory Manager
Understanding the Linux Virtual Memory Manager

Finally, a comprehensive guide to the Linux VM!

VM's behavior affects every Linux kernel subsystem and dramatically impacts overall performance. But until now, there was only one way to understand VM: study the poorly documented source one line at a time. Now there's an easier, faster alternative. This book describes VM in unprecedented...

Frommer's New York City 2011 (Frommer's Complete)
Frommer's New York City 2011 (Frommer's Complete)

We all have our personal tastes: what we like to listen to in terms of music, what kind of food we enjoy, what we relate to in art and architecture. Personal taste is a subjective matter, and I (Brian) only pay attention to raves, whether they are for a restaurant, artist, musician, or fi lm, if they are universal. If everyone likes it, it...

Asthma: The Biography (Biographies of Diseases)
Asthma: The Biography (Biographies of Diseases)

Asthma is a familiar and growing disease today, but its story goes back to the ancient world, as we know from accounts in ancient texts from China, India, Greece and Rome. It was treated with acupuncture and Ayurveda.

As Western medicine developed, the nature of asthma became clearer, and its basis in the lungs recognized.
...


Computer-Aided Design, Engineering, and Manufacturing: Systems Techniques and Applications, Volume I, Systems Technique
Computer-Aided Design, Engineering, and Manufacturing: Systems Techniques and Applications, Volume I, Systems Technique

In the competitive business arena your organization must continually strive to create new and better products faster, more efficiently, and more cost effectively than your competitors to gain and keep the competitive advantage. Computer-aided design (CAD), computer-aided engineering (CAE), and computer-aided manufacturing (CAM) are now the...

Joomla! Start to Finish: How to Plan, Execute, and Maintain Your Web Site
Joomla! Start to Finish: How to Plan, Execute, and Maintain Your Web Site

Everything you need to know to plan and maintain a Joomla! site

Joomla! offers powerful functionality and ease of configuration, making it an immensely popular open source content management system. However, far more than simply downloading and installing Joomla! is required in order to create a dynamic web site. This book...

Cascading Style Sheets: The Definitive Guide, 2nd Edition
Cascading Style Sheets: The Definitive Guide, 2nd Edition

If you are a web designer or document author interested in sophisticated page styling, improved accessibility, and saving time and effort, this book is for you. All you really need before starting the book is a decent knowledge of HTML 4.0. The better you know HTML, of course, the better prepared you'll be. You will need to...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy