Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
3D Game Environments: Create Professional 3D Game Worlds

Buy

Let me begin by saying that this is not a book about game level design; rather, it is about creating art for a game world. This is an important distinction. Game level design is the point at which all the planning, technology, and design converge; and creating the art for that game level is only one part that feeds into that huge process. Yet it is an important part, one that requires you to be creative but also technically aware of the tools and processes being used to develop the game. In the back of this book you will fi nd a DVD that contains all of the software listed, all the fi gures from the book, and all of the fi le for the projects and exercises in the book. The 3D fi les are in the Max format and the images are both JPEG and Photoshop fi les.

One of the most important areas for the game artist is optimization, so the book begins with that topic. A game programmer at EA, Gary Strawn, laid out the problem this way: “[As I read through your book I was] constantly reminded how bad communication between artists and programmers often is. Programmers assume the artists will optimize everything, while artists assume the programmers are in charge of optimization. The truth is that it takes both. Every game is different and technology is always changing so it’s vital that the artists and programmers are in constant communication.”

The creation of the art for the game world happens before, during, and after the level has been laid out and tested—in other words, during production, the most intense time of the game’s life for the artist. So you, as a game or environmental artist, need to be ready to create art that fi lls many predetermined design and technical sockets quickly and iterate quickly through changes too.

(HTML tags aren't allowed.)

Geometric Algebra for Computer Graphics
Geometric Algebra for Computer Graphics
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.

John Vince (author of numerous books including Geometry for Computer Graphics and Vector Analysis for Computer...

Multi-Objective Optimization in Computer Networks Using Metaheuristics
Multi-Objective Optimization in Computer Networks Using Metaheuristics
Many new multicast applications emerging from the Internet, such as Voice-over-IP (VoIP), videoconference, TV over the Internet, radio over the Internet, video streaming multipoint, etc., have the following resource requirements: bandwidth consumption, end-to-end delay, delay jitter, packet loss ratio, and so forth. It is therefore necessary to...
Platform Based Design at the Electronic System Level: Industry Perspectives and Experiences
Platform Based Design at the Electronic System Level: Industry Perspectives and Experiences
Platform Based Design at the Electronic System Level presents a multi-faceted view of the set of problems that the electronic industry currently faces in the development and integration of complex heterogeneous systems (including both hardware and software components). It analyses and proposes solutions related to the...

Python in a Nutshell
Python in a Nutshell
This book offers Python programmers one place to look when they need
help remembering or deciphering the syntax of this open source language
and its many powerful but scantily documented modules. This
comprehensive reference guide makes it easy to look up the most
frequently needed information--not just about the Python
...
Computer-Aided Design, Engineering, and Manufacturing: Systems Techniques and Applications, Volume I, Systems Technique
Computer-Aided Design, Engineering, and Manufacturing: Systems Techniques and Applications, Volume I, Systems Technique

In the competitive business arena your organization must continually strive to create new and better products faster, more efficiently, and more cost effectively than your competitors to gain and keep the competitive advantage. Computer-aided design (CAD), computer-aided engineering (CAE), and computer-aided manufacturing (CAM) are now the...

Climate Change: Biological and Human Aspects
Climate Change: Biological and Human Aspects

In recent years climate change has become recognized as the foremost environmental problem of the twenty-first century. Not only will climate change potentially affect the multi-billion dollar energy strategies of countries worldwide, but it also could seriously affect many species, including our own. A fascinating introduction to the...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy