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Adaptive Filters Theory and Applications

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Adaptive filtering is an advanced and growing field in signal processing. A filter is a transmission network used in electronic circuits for the selective enhancement or reduction of specified components of an input signal. Filtering is achieved by selectively attenuating those components of the input signal which are undesired, relative to those which it is desired to enhance. This comprehensive book is both a valuable student resource and a useful technical reference for signal processing engineers in industry. The author is experienced in teaching graduates and practicing engineers and the text offers good theoretical coverage complemented by plenty of application examples.

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Flower Development: Methods and Protocols (Methods in Molecular Biology)
Flower Development: Methods and Protocols (Methods in Molecular Biology)

In Flower Development: Methods and Protocols, researchers in the field detail protocols for  experimental approaches that are currently used to study the formation of flowers, from genetic methods and phenotypic analyses, to genome-wide experiments, modeling, and system-wide approaches. Written in the highly successful Methods...

OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook

The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.

The...

Computer Organization and Architecture: Designing for Performance (International Edition)
Computer Organization and Architecture: Designing for Performance (International Edition)
William Stallings' book provides comprehensive and completely up-to-date coverage of computer organization and architecture including memory, I/O, and parallel systems. The text covers leading-edge areas, including superscalar design, IA-64 design features, and parallel processor organization trends. It meets students' needs by addressing both the...

Second Life For Dummies (Computer/Tech)
Second Life For Dummies (Computer/Tech)
You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality....
Agent-based Ubiquitous Computing (Atlantis Ambient and Pervasive Intelligence)
Agent-based Ubiquitous Computing (Atlantis Ambient and Pervasive Intelligence)
Ubiquitous computing names the third wave in computing, where the personal computing era appears when technology recedes into the background of our lives. The widespread use of new mobile technology implementing wireless communications such as personal digital assistants (PDAs) and smart phones enables a new type of advanced...
97 Things Every Software Architect Should Know: Collective Wisdom from the Experts
97 Things Every Software Architect Should Know: Collective Wisdom from the Experts

Software arch itects occupy a unique space in the world of IT. They are expected to know the technologies and software platforms on which their organizations run as well as the businesses that they serve. A great software architect needs to master both sides of the architect’s coin: business and technology. This is no small...

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