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Advanced 3D Game Programming with DirectX 9.0

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Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.

This book was not designed for beginners. I'm not trying to sound arrogant or anything; I'm sure a beginner will be able to trudge through this book if he or she feels up to it. However, since I'm so constrained for space, often- times I need to breeze past certain concepts (such as inheritance in C++). If you've never programmed before, you'll have an exceedingly difficult time with this book.
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ASP.NET MVC 1.0 Quickly
ASP.NET MVC 1.0 Quickly
The book walks through the main concepts of the MVC framework to help ASP.NET developers to move on to a higher level. It includes clear instructions and lots of code examples. It takes a simple approach, thereby allowing you to work with all facets of web application development: requirements, designing, testing, and deployment. This book is for...
NetBeans Platform 6.9 Developer's Guide
NetBeans Platform 6.9 Developer's Guide

The NetBeans Platform has many features provided out of the box for Swing desktop application developers. It can take you hours just to create menu bars, toolbars, a window system, and other typical desktop application infrastructural needs rather than you focusing on your domain knowledge. Imagine how much time you could save with a hands-on...

Cybercrime: Criminal Threats from Cyberspace (Crime, Media, and Popular Culture)
Cybercrime: Criminal Threats from Cyberspace (Crime, Media, and Popular Culture)

This book is an outstanding contribution to the interdisciplinary series on Crime, Media, and Popular Culture from Praeger Publishers. Because of the pervasiveness of media in our lives and the salience of crime and criminal justice issues, we feel it is especially important to provide a home for scholars who are engaged in innovative and...


All the Mathematics You Missed But Need to Know for Graduate School
All the Mathematics You Missed But Need to Know for Graduate School
"Point set topology, complex analysis, differential forms, the curvature of surfaces, the axiom of choice, Lebesgue integration, Fourier analysis, algorithms, and differential equations.... I found these sections to be the high points of the book. They were a sound introduction to material that some but not all graduate students will...
Image Processing: Principles and Applications
Image Processing: Principles and Applications
Image processing—from basics to advanced applications

Learn how to master image processing and compression with this outstanding state-of-the-art reference. From fundamentals to sophisticated applications, Image Processing: Principles and Applications covers multiple topics and provides a fresh perspective on future directions and...

Graph Transformations: Second International Conference, ICGT 2004, Rome, Italy, September 28 - October 1, 2004, Proceedings (Lecture Notes in Computer Science)
Graph Transformations: Second International Conference, ICGT 2004, Rome, Italy, September 28 - October 1, 2004, Proceedings (Lecture Notes in Computer Science)
This book constitutes the refereed proceedings of the Second International Conference on Graph Transformation, ICGT 2004, held in Rome, Italy, in September/October 2004.

The 26 revised full papers presented together with three invited contributions and summaries of 2 tutorials and 5 workshops were carefully reviewed and selected from 58...

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