Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Advanced Android 4 Games

Advanced Android 4 Games, 9781430240594 (1430240598), Apress, 2011
Welcome to Advanced Android 4 Games. This book will help you create great games for the Android platform. There are plenty of books out there that tackle this subject, but only this book gives you a unique perspective by showing you how easy it is to bring native PC games to the platform with minimum effort. This is done using real-world examples and source code in each chapter. Keep in mind that before you dig into this book, you will need a solid foundation in Java and ANSI C. I have tried to clearly and simply explain the most complicated concepts with a combination of graphics and sample code. The source code provided for each chapter will help you understand the concepts in detail and make the most of your time as a mobile game developer.

"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. 

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

  • Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
  • Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more.
  • By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. 

You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!

What you’ll learn

  • Key advanced Android gaming techniques using the new Android SDK 4 to help you earn more money in the app stores
  • How to compile native code (C) in Android using the NDK
  • How to add and integrate multi-touch
  • How to use Bluetooth controllers (Zeemote)
  • More gaming tricks and tips, such as hybrid 3D graphics with OpenGL and JNI
  • How to port and augment a 2D shooter game app similar to "Wolfenstein" for Android
  • How to port and augment another 2D shooter "Doom"-like game app for Android using OpenGL
  • How to build a 3D shooter game like "Quake"
  • How and where to best deploy these game apps

Who this book is for

This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 2D and 3D game apps that are complex, fun and lucrative.

Table of Contents

  1. Welcome to Android Gaming
  2. Gaming Tricks:
  3. More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI
  4. Efficient Graphics with OpenGL ES 2.0 
  5. 2D Shooters with OpenGL: Doom-like App for Android
  6. 3D Shooters Part I: Quake-like App  
  7. 3D Shooters Part II: Quake II
  8. Appendix: Deployment and Compilation Tips
(HTML tags aren't allowed.)

Analysis of Engineering Drawings and Raster Map Images
Analysis of Engineering Drawings and Raster Map Images

This book covers up-to-date methods and algorithms for the automated analysis of engineering drawings and digital cartographic maps. The Non-Deterministic Agent System (NDAS) offers a parallel computational approach to such image analysis. The book describes techniques suitable for persistent and explicit knowledge representation for...

The Network Society: Social Aspects of New Media
The Network Society: Social Aspects of New Media
The last three decades have witnessed a dramatic acceleration in the use, demand, and need for telecommunications, data communication, and mass communication transmitted and integrated into networks. Through a synthesis of contemporary theories about modernization, this book offers a broad-ranging introduction to the 'network' society in all its...
Artificial Intelligence Applications and Innovations (IFIP International Federation for Information Processing)
Artificial Intelligence Applications and Innovations (IFIP International Federation for Information Processing)
Artificial Intelligence is one of the oldest and most exciting subfields of computing, covnering such areas as intelligent robotics, intelligent planning and scheduling, model-based reasoning, fault diagnosis, natural language processing, maching translation, knowledge representation and reasoning, knowledge-based systems, knowledge engineering,...

SAS/INSIGHT 9.1 User's Guide
SAS/INSIGHT 9.1 User's Guide
This title is your complete documentation source for SAS/INSIGHT software, including a usage section that explains how to accomplish particular tasks as well as a reference section that provides comprehensive descriptions of data, graphs, and analyses.

SAS/INSIGHT software is a tool for data exploration and analysis. With it you can
Foundation Drupal 7
Foundation Drupal 7

Drupal is a content management framework that powers web sites from simple online brochures to more advanced sites including social networking sites, blogs, e-commerce sites, business portals, and more. It is free, open source software that allows anyone to quickly and easily build web sites. Its full range of modules—including user...

UMTS and Mobile Computing
UMTS and Mobile Computing
This unique book bridges the gap between ubiquitous computing (UBICOMP) and third generation mobile communication. A first-of-its-kind, this resource helps you decide which are the most promising technologies to use for specific mobile communication applications. Scenarios indicate how new applications will be developed and how to implement them....
©2019 LearnIT (support@pdfchm.net) - Privacy Policy