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AI and Artificial Life in Video Games

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Welcome to AI and Artificial Life in Video Games, a book intended to challenge as well as inform designers/programmers who want to add artificial intelligence (AI) and artificial life (A-Life) to their next video game creation. This is not a textbook on AI, nor is it an attempt to write a definitive work on A-Life. Both fields are continually expanding, but some solid ground rules are already in place, which we can leverage in creating better games. AI helps build better games. It can increase difficulty while also helping the player with the actual mechanics of the game. In other words, AI helps the machine to act in a way that will challenge the player, as well as help him by reacting intelligently to his actions.

By a similar token, A-Life can add an extra dimension of playability and immersion, while also providing some unpredictability to the nature of standard AI behavioral models. AI deals with the game's actual thinking; A-Life deals with making the environment more lifelike.
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