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Algorithms for Visual Design Using the Processing Language

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How has design changed through the use of computers? Is it still valid to assume that a designer is in control of a design concept? What if there is a lack of predictability over what was intended by the designer and what came out on the computer’s screen? Is computer programming necessary in design today?

This book is about computer programming. Programming is a way of conceiving and embracing the unknown. At its best, programming goes beyond developing commercial applications. It becomes a way of exploring and mapping other ways of thinking. It is the means by which one can simulate, extend, and experiment with principles, rules, and methods of traditionally humandefined theories. In developing computer programs, the programmer has to question how people think and how mental processes develop and to map them into different dimensions through the aid of computers. Computers should be acknowledged not only as machines for imitating and appropriating what is understood but also as vehicles for exploring and visualizing what is not (yet) understood. The entire sequence of specifying computer operations is similar (albeit not equal) to that of human thinking. When designing software, one is actually codifying processes of human thinking to a machine. The computer becomes a mirror of the human mind, and as such, reflects to a certain level our own way of thinking.
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Network Processor Design, Volume 2: Issues and Practices, Volume 2
Network Processor Design, Volume 2: Issues and Practices, Volume 2
Responding to ever-escalating requirements for performance, flexibility, and economy, the networking industry has opted to build products around network processors. To help meet the formidable challenges of this emerging field, the editors of this volume created the first Workshop on Network Processors, a forum for scientists and engineers to...
Word-Formation in English (Cambridge Textbooks in Linguistics)
Word-Formation in English (Cambridge Textbooks in Linguistics)
Providing an accessible introduction to the study of word-formation, this text focuses specifically on English. Assuming no prior linguistic knowledge, Ingo Plag explains the fundamentals of word-formation, demonstrating how morphemes--the elements of a word's internal structure--can function to relate words to other words, and to create new words....
Java(TM) Language Specification, The (3rd Edition)
Java(TM) Language Specification, The (3rd Edition)

Written by the inventors of the technology, The Java™ Language Specification, Third Edition, is the definitive technical reference for the Java™ programming language. If you want to know the precise meaning of the language's constructs, this is the...


Starting Statistics: A Short, Clear Guide
Starting Statistics: A Short, Clear Guide

Statistics: A Simple Guide for Students is an accessible, humorous and easy introduction to statistics for social science students.

In this refreshing book, experienced author and academic Neil Burdess shows that statistics is not...

Eat to Live: The Revolutionary Formula for Fast and Sustained Weight Loss
Eat to Live: The Revolutionary Formula for Fast and Sustained Weight Loss

Dr. Joel Fuhrman's revolutionary diet is not about willpower, it is about knowledge. Eat to Live offers a healthy, effective, and scientifically proven Six-Week Plan for shedding a radical amount of weight quickly. The key to the program's success is simple: health = nutrients: calories When the ratio of nutrients to calories in the...

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Thank you for choosing, in my opinion, one of the best books available for next-generation modeling and 3D game art techniques. I would like to take a moment to say a few words regarding the purpose of this book (or, as I would call it, training courseware) and what you can expect to learn from it. Many years ago when I was new to 3D and learning...
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