This book was written by Michael Margolis with Nick Weldin to help you explore the
amazing things you can do with Arduino.
Arduino is a family of microcontrollers (tiny computers) and a software creation environment
that makes it easy for you to create programs (called sketches) that can interact
with the physical world. Things you make with Arduino can sense and respond to
touch, sound, position, heat, and light. This type of technology, often referred to as
physical computing, is used in all kinds of things from the iPhone to automobile electronics
systems. Arduino makes it possible for anyone with an interest—even people
with no programming or electronics experience—to use this rich and complex
Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.
You don’t need experience with Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.
Get up to speed on the Arduino board and essential software concepts quickly
Learn basic techniques for reading digital and analog signals
Use Arduino with a variety of popular input devices and sensors
Drive visual displays, generate sound, and control several types of motors
Interact with devices that use remote controls, including TVs and appliances
Learn techniques for handling time delays and time measurement
Apply advanced coding and memory handling techniques