Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Audio Programming for Interactive Games

Buy
Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how game programmers can create a software system enabling the audio content provider (composer or sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This platform-independent system is described step-by-step in Wilde's approachable style with illuminating case studies. Readers can develop their own audio engines using the source codes provided on the accompanying CD-ROM.

As a programmer and accomplished musician experienced in developing sound and music software engines for computer games on various platforms, Martin Wilde is uniquely qualified to address individuals exploring game audio regardless of their area of responsibility or level of expertise. Wilde examines the shifting roles and responsibilities in game audio integration offering:

· programmers and artists a common framework to collaborate and develop compelling and creative audio soundtracks;

· producers a useful primer on audio development enabling them to make reasoned and informed decisions about this critical game component;

· students insight into the technical issues involved in integrating audio into a game who can then practice these skills by building their own game audio engines based on the source code provided.

About the Author

Martin Wilde has designed, developed and shipped sound and music software engines for computer game titles on a multitude of platforms for both hardware manufacturers and software developers in the US and internationally. He holds two United States patents, a Masters degree in Computer Studies in Music from Northwestern University, and is the chairman of the Audio Engineering Society (AES) Technical Committee on Audio for Games. Martin is also an active member of the Interactive Audio Special Interest Group (IASIG) and regularly publishes articles on game audio, most recently in the AES Journal and on the Sonify.org website. Over the years, he has made numerous presentations to the AES, the Game Developers Conference, the Interactive Multimedia Association, and the International Computer Music Association. Martin is currently a member of Motorola, Inc.s Multi-Media Engine software development group in their Personal Communications Sector.

(HTML tags aren't allowed.)

Handbook of Computer Vision Algorithms in Image Algebra
Handbook of Computer Vision Algorithms in Image Algebra

The Second Edition of the best-selling Handbook of Computer Vision Algorithms in Image Algebra, continues to provide an outstanding introduction to Image Algebra. It describes more than 80 fundamental computer vision techniques and introduces the portable iac++ library, which supports image algebra programming in the C++ language. Revisions to...

Facilitation Basics (ASTD Training Basics)
Facilitation Basics (ASTD Training Basics)

Facilitation Basics allows you to focus on the learners and help an audience "get" a facilitator's message by focusing on the basic principles that underlie effective learning facilitation. In addition, you will find solid tips and techniques on creating a learning climate, facilitating learning activities, managing difficult...

Observer-Based Fault Estimation and Accomodation for Dynamic Systems
Observer-Based Fault Estimation and Accomodation for Dynamic Systems

Due to the increasing security and reliability demand of actual industrial process control systems, the study on fault diagnosis and fault tolerant control of dynamic systems has received considerable attention. Fault accommodation (FA) is one of effective methods that can be used to enhance system stability and reliability, so it has been...


The Myths of Innovation
Domesday: The Inquest and the Book
Domesday: The Inquest and the Book
Domesday Book is the oldest and most precious of the public records, but historians still disagree on its purpose. In arguing that the writing of Domesday Book was no part of the Domesday survey, this book proposed a solution to a riddle that will change our perception of the Norman Conquest and Norman kingship.

EVERYONE HAS HEARD of
...
Stem Cells: From Benchtop to Bedside
Stem Cells: From Benchtop to Bedside

Stem cell biology has gained tremendous interest in the recent years, driven by the hope of finding cures for several diseases through transplantation medicine. Various types of stem cells have been identified from preimplantation embryos, the fetus, placenta and adult. The isolation of human embryonic stem cells has been considered the...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy