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Awesome 3d Game Development: No Programming Required

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Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and “drag-and-drop” game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. This is a great way to learn the fundamentals of game design and game creation—no programming skills required!

KEY FEATURES

  • Chose your own vehicles, weapons, scenery, and characters to create 3D games
  • Provides detailed tutorials that walk you through all the aspects of 3D game creation
  • Teaches how to model, capture, and texture game images and animations with Paint Shop Pro and MilkShape 3D
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Mastering Data Warehouse Aggregates: Solutions for Star Schema Performance
Mastering Data Warehouse Aggregates: Solutions for Star Schema Performance
The first book to offer in-depth coverage of star schema aggregate tables

 

Dubbed by Ralph Kimball as the most effective technique for maximizing star schema performance, dimensional aggregates are a powerful and efficient tool that can accelerate data warehouse queries more dramatically than any other technology. After you ensure...

Super-Resolution Imaging (Digital Imaging and Computer Vision)
Super-Resolution Imaging (Digital Imaging and Computer Vision)

This book functions as the definitive overview of the field of super-resolution imaging. Written by the leading researchers in the field of image and video super-resolution, it surveys the latest state-of-the-art techniques in super-resolution imaging. Each detailed chapter provides coverage of the implementations and applications of...

.NET-A Complete Development Cycle
.NET-A Complete Development Cycle

"The authors excel in presenting all aspects of the .NET development cycle in a format accessible to the beginner, and as a primer and reference for the experienced developer. This book is not only educational and informative, but working through it is fun!"
—Dr. Oliver Downs, Chief Scientist, Analytical
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Programming With Visibroker : A Developer's Guide to Visibroker for Java
Programming With Visibroker : A Developer's Guide to Visibroker for Java
Coauthored by the lead architect for the VisiBroker Java ORB, this is the authoritative guide to programming with VisiBroker for Java. Designed to help Java developers quickly master the skills they need to develop more powerful and sophisticated distributed, object-oriented, client/server systems from scratch or by combining existing...
Paint or Pixel: The Digital Divide in Illustration Art
Paint or Pixel: The Digital Divide in Illustration Art
This collection of art and essays, by the best of todays science fiction and fantasy artists, presents candid opinions behind the revolution now taking place in the field. Are computers creating a seismic shift in the creation of sfandf art, or are they just another tool in the artists paint box?

I was there the day the commercial art
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The Video Editor's Guide to Soundtrack Pro: Workflows, Tools, and Techniques
The Video Editor's Guide to Soundtrack Pro: Workflows, Tools, and Techniques

This book tells you how, why, and when you should perform certain audio postproduction tasks within Soundtrack Pro while editing your video in the Final Cut Studio suite.

Intertwining video editing workflows with audio editing workflows for video editors using Final Cut Studio, it also describes in-depth the audio
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