Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Beginning Android Tablet Games Programming (Beginning Apress)

This book teaches you to create your own games for Android 3.0 tablets. After reading and working through its examples, you’ll have gained command over the sensors, touchscreen, network capabilities, and processing power of the many new tablet computers. Does that sound daunting? It isn’t. Instead of going through the drudgery of developing stodgy corporate apps that locate a store or present a coupon, you’ll know how to make fun and intriguing games. If you’ve done some game development in the past, you may be pleasantly surprised to learn how simple the Android system makes this process when compared to traditional PC and console game development.

Although no book ever written can take you from newbie to game programming guru, the foundation presented in this book will let you make any of your 2D game ideas into a reality. This book makes the programming as simple as possible in order to concentrate on the more creative aspects of game development.

Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways.

Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion.

Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly.

The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. 

Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game.

Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.

What you’ll learn

  • How to set up an Android tablet programming environment
  • How to program for touchscreens and other input devices
  • Techniques to take advantage of the extra screen size of a tablet
  • How to take advantage of multicore processing power in your games
  • How to program a multiplayer game
  • How to add artificial intelligence to in-game opponents
  • How to program game modes, game states, and game worlds
  • How to program a complete game
  • About in-app marketing and games monetization

Who this book is for

This is a book for Java programmers new to Honeycomb, tablets and games programming. An experienced games programmer can also use this book to migrate their existing expertise to the Android and the tablet environment.

(HTML tags aren't allowed.)

Lightness of Being: Mass, Ether, and the Unification of Forces
Lightness of Being: Mass, Ether, and the Unification of Forces
Science News

"For a safari-like adventure into the world of physics, follow Wilczek's lead. Quirky but knowledgeable, he explores the essence of the matter that makes up the universe — combining the enthusiasm of someone like Jeff Corwin with the thoughtfulness of a David
Developing Data Migrations and Integrations with Salesforce: Patterns and Best Practices
Developing Data Migrations and Integrations with Salesforce: Patterns and Best Practices

Migrate your data to Salesforce and build low-maintenance and high-performing data integrations to get the most out of Salesforce and make it a "go-to" place for all your organization's customer information.

When companies choose to roll out Salesforce, users expect it to be the place to find any and all...

Logical Foundations of Mathematics and Computational Complexity: A Gentle Introduction
Logical Foundations of Mathematics and Computational Complexity: A Gentle Introduction

The two main themes of this book, logic and complexity, are both essential for understanding the main problems about the foundations of mathematics. Logical Foundations of Mathematics and Computational Complexity covers a broad spectrum of results in logic and set theory that are relevant to the foundations, as well as the results in...

Mastering Integrated HTML and CSS
Mastering Integrated HTML and CSS
Mastering Integrated HTML and CSS maintains the "integrated" approach used in Virginia DeBolt's earlier book and throughout her web teaching. Mastery-level HTML and CSS is treated as a single topic, taught together because the fastest workflows and most effective web sites develop these pieces together.

The Mastering series from...

CCNP Wireless (642-747 IUWMS) Quick Reference (2nd Edition)
CCNP Wireless (642-747 IUWMS) Quick Reference (2nd Edition)
Context-aware services provision refers to the ability to locate an 802.11 device and provide services based on this location information. Services can be offered to the located device itself or to another application based on the device location. Typical examples of services offered to the located devices include a map of a shopping...
Applications & Services in Wireless Networks (Innovative Technology Series)
Applications & Services in Wireless Networks (Innovative Technology Series)
The main challenge in providing mobile users with acceptable real-time multimedia
communication is to provide quality of service support in the context of i)
heterogeneous mobile communication networks, ii) a vast number of different
media formats and codecs, iii) a heterogeneous world of mobile terminals, and iv)
a large
©2019 LearnIT (support@pdfchm.net) - Privacy Policy