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Beginning Facebook Game Apps Development (Beginning Apress)

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Facebook has emerged over the last several years as the dominant social space. Their astronomical growth has made it the platform for social interaction on the web. Although there have been some hiccups along the way with privacy concerns, Facebook continues to grow and provide a space for users worldwide to interact with one another. Facebook has also introduced a new breed of casual social gaming to the world. Individuals who would never consider themselves gamers are suddenly spending real money to play games such as Farmville, Mafia Wars, War Commander, and SpaLife. The success of companies like Zynga and CrowdStar have made companies including Electronic Arts take notice and start rethinking some of their games for social play.

If you are reading this book, you are undoubtedly interested in building social games. Building games can be very rewarding, but getting started can be daunting. If you haven’t had any experience with game design, the whole idea can seem quite overwhelming. Even if you have a great idea for a game that you would like to share with people on Facebook, you may find turning that idea into code and deploying it for people to use can be a whole different story. How you design the interface, add motion, build graphics, and interact with users can get confusing very quickly. The biggest piece of advice I have is: don’t worry, we have all been there. And this book is, after all, a place to break down and explore the process.

Building games is a complex endeavor no matter how you slice it. Don’t worry though, I break it down into manageable steps. Before we start building games together, I introduce you to some general game concepts and terminology, particularly as they relate to building games to play in web browsers. In this first chapter, to help orient you for your first foray into game design, I discuss some of the general concepts of game design, common online gaming genres, their terminology, and the role the browser now plays in the online game-development environment.
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Why Stock Markets Crash: Critical Events in Complex Financial Systems (Princeton Science Library)
Why Stock Markets Crash: Critical Events in Complex Financial Systems (Princeton Science Library)

The scientific study of complex systems has transformed a wide range of disciplines in recent years, enabling researchers in both the natural and social sciences to model and predict phenomena as diverse as earthquakes, global warming, demographic patterns, financial crises, and the failure of materials. In this book, Didier Sornette boldly...

Learning ROS for Robotics Programming
Learning ROS for Robotics Programming

A practical, instructive, and comprehensive guide to introduce yourself to ROS, the top-notch, leading robotics framework

Overview

  • Model your robot on a virtual world and learn how to simulate it
  • Carry out state-of-the-art Computer Vision tasks
  • Easy to follow, practical...
Text, Speech and Dialogue
Text, Speech and Dialogue

This book constitutes the refereed proceedings of the 7th International Conference on Text, Speech and Dialogue, TSD 2004, held in Brno, Czech Republic, in September 2004.

The 78 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 128 submissions. The papers present a wealth of...


Perl and Apache: Your visual blueprint for developing dynamic Web content
Perl and Apache: Your visual blueprint for developing dynamic Web content

Visually explore the range of built-in and third-party libraries of Perl and Apache

Perl and Apache have been providing Common Gateway Interface (CGI) access to Web sites for 20 years and are constantly evolving to support the ever-changing demands of Internet users. With this book, you will heighten your knowledge and see...

Radiation Physics for Medical Physicists (Biological and Medical Physics, Biomedical Engineering)
Radiation Physics for Medical Physicists (Biological and Medical Physics, Biomedical Engineering)

This book summarizes the radiation physics knowledge that professionals working in medical physics need to master for efficient and safe dealings with ionizing radiation. It contains eight chapters, each chapter covering a specific group of subjects related to radiation physics and is intended as a textbook for a course in radiation physics...

Challenges in Social Network Research: Methods and Applications (Lecture Notes in Social Networks)
Challenges in Social Network Research: Methods and Applications (Lecture Notes in Social Networks)

The book includes both invited and contributed chapters dealing with advanced methods and theoretical development for the analysis of social networks and applications in numerous disciplines. Some authors explore new trends related to network measures, multilevel networks and clustering on networks, while other contributions deepen...

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