Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

Buy

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. 

No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. 

Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. 

Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.

What You'll Learn

  • Download assets from the Unity store
  • Create a scene in Unity 2017
  • Use physics and controls on mobile devices
Who This Book Is For


Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
(HTML tags aren't allowed.)

Process Quality Assurance for UML-Based Projects
Process Quality Assurance for UML-Based Projects

Software quality, by its very nature, is elusive. Add to that the issue of ever-changing user requirements and the vagaries of software project management and "quality" can easily become a mere word on a distant horizon. This highly acclaimed book demonstrates how the Unified Modeling Language (UML) can be used within a process...

Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to...

Planning and Design for High-Tech Web-Based Training
Planning and Design for High-Tech Web-Based Training
Web-based training (WBT) refers to on-line learning delivered over the
World Wide Web (WWW) via the public Internet or a private, corporate
intranet. Although on-line learning is not actually new—it has been
around since the 1960s—it is the Internet’s user-friendly interface, coupled
with improved technology,
...

Juniper Networks  Reference Guide: JUNOS Routing, Configuration, and Architecture
Juniper Networks Reference Guide: JUNOS Routing, Configuration, and Architecture

Juniper Networks(R) Reference Guide is the ideal implementation guide to the Juniper Networks(R) family of Internet routers and the network operating system JUNOS(TM). With concise explanations of internetworking theory and detailed examples, this book teaches readers how to configure,...

Enterprise JavaBeans Component Architecture: Designing and Coding Enterprise Applications
Enterprise JavaBeans Component Architecture: Designing and Coding Enterprise Applications

Proven techniques and patterns for enterprise development.

  • Design guidelines for EJB 2.0 component architecture
  • Powerful patterns for enterprise application design
  • Extensive real-world code examples
  • Covers every type of component, including message-driven beans

This...

Sams Teach Yourself .NET Windows Forms in 21 Days
Sams Teach Yourself .NET Windows Forms in 21 Days

.NET Windows Forms are a new programming paradigm introduced with Microsoft's .NET initiative. Windows Forms are very similar to Web Forms, which allow programmers to build complex Web application interfaces easily, sharing the same underlying framework and programming concepts. Windows Forms, however, are used for the Win32 platform, instead of...

©2019 LearnIT (support@pdfchm.net) - Privacy Policy