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Beginning Math and Physics for Game Programmers

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Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
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Tragic Design: The Impact of Bad Product Design and How to Fix It
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Getting Started with CSS
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Integrated Research in GRID Computing: CoreGRID Integration Workshop 2005 (Selected Papers) November 28-30, Pisa, Italy
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Integrated Research in Grid Computing presents a selection of the best papers presented at the CoreGRID Integration Workshop (CGIW2005), which took place on November 28-30, 2005 in Pisa, Italy.

The aim of CoreGRID is to strengthen and advance scientific and technological excellence in the area of Grid and Peer-to-Peer technologies in...

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