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Beginning Python Games Development, Second Edition: With PyGame

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Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.

In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

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Unifying Theories of Programming and Formal Engineering Methods: International Training School on Software Engineering, Held at ICTAC 2013, Shanghai, ... Lectures (Lecture Notes in Computer Science)
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Data Management in Cloud, Grid and P2P Systems: 6th International Conference, Globe 2013, Prague, Czech Republic, August 28-29, 2013, Proceedings (Lecture Notes in Computer Science)
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This book constitutes the refereed proceedings of the 6th International Conference on Data Management in Grid and Peer-to-Peer Systems, Globe 2013, held in Prague, Czech Republic, in August 2013 in conjunction with DEXA 2013. The 10 revised full papers presented were carefully reviewed and selected from 19 submissions. The papers are...


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About This Book

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...
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