| It’s hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got together with a couple friends to check out (with some trepidation, I must confess) whether games really could be written in managed code.
We were very excited, and everyone wanted to know if you could get the same benefits you obtain from writing games using managed code as you do when creating standard Windows programs. We knew people in the game programming community were worried about managed code’s execution speed, and many people simply didn’t believe a “real” game could be created using XNA. As time passed, though, more and more people began to realize the truth: there are a great number of benefits to using managed code, and the performance concerns are exaggerated.
You haven’t experienced the full potential of the Xbox 360 or, indeed, Windows until you’ve created your own homegrown games for these innovative systems—and with the XNA Framework, the only limit is your imagination! |
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Understanding Surveillance Technologies: Spy Devices, Their Origins & ApplicationsThis is the first comprehensive text to cover this fascinating field from origins to present-day practices. Secret agents are no longer the only people using spycams, radio beacons, and tiny audio listening devices called 'bugs.' Spy devices are now an important part of almost every investigation, office environment, phone system, traffic... | | Algorithm Collections for Digital Signal Processing Applications using MatlabThe Algorithms such as SVD, Eigen decomposition, Gaussian Mixture Model, HMM etc. are scattered in different fields. There is the need to collect all such algorithms for quick reference. Also there is the need to view such algorithms in application point of view. Algorithm Collections for Digital Signal Processing Applications using MATLAB... | | |
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