| Relying heavily on MATLAB® problems and examples, as well as simulated data, this text/reference surveys a vast array of signal and image processing tools for biomedical applications, providing a working knowledge of the technologies addressed while showcasing valuable implementation procedures, common pitfalls, and essential application concepts. The first and only textbook to supply a hands-on tutorial in biomedical signal and image processing, it offers a unique and proven approach to signal processing instruction, unlike any other competing source on the topic. The text is accompanied by a CD with support data files and software including all MATLAB examples and figures found in the text.
Signal processing can be broadly defined as the application of digital techniques to improve the utility of a data stream. In biomedical engineering applications, improved utility usually means the data provide better diagnostic information. Analog techniques are applied to a data stream embodied as a time-varying electrical signal while in the digital domain the data are represented as an array of numbers. |
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Grzimek's Student Animal Life Resource - Insects and Spiders (2-vol. Set)Grzimek's Student Animal Life Resource: Insects and Spiders offers readers comprehensive and easy-to-use information on Earth's bugs. Entries are arranged by taxonomy, the science through which living things are classified into related groups. Each entry includes sections on physical characteristics; geographic range; habitat; diet;... | | Sams Teach Yourself Photoshop Elements 2 in 24 HoursPhotoshop Elements is a more accessible version of Adobe's flagship product, Photoshop. Elements is geared to business users, students, and home users who nonetheless want professional-looking images for their print and Web projects. Topics covered in the book include capturing and editing photos from traditional or digital cameras, correcting... | | The Art of Software Testing, Second EditionAt the time this book was first published, in 1979, it was a well-known rule of thumb that in a typical programming project approximately 50 percent of the elapsed time and more than 50 percent of the total cost were expended in testing the program or system being developed.
Today, a quarter of the century later, the... |
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