When researching in preparation to write this book, we discovered that some Blender users
try to learn Blender three times and give up twice before they become comfortable with
Blender's effective, if unusual, interface. The editors at Packt and I decided that this was a
problem that could be solved. The answer is to explain the basics in depth, give you practice
so that your hands can learn Blender just as your mind does, and then you build on what
you have learned. This isn't just a subject-by-subject reference book. It's a workbook to give
The theory behind Blender 3D Basics Beginner's Guide is to start out simply and delve
deeper and deeper into Blender in gradual stages. This book will start with an introduction
to Blender and some background on the principles of animation, how they are applied to
computer animation, and how these principles make animation better. Then you will be
gently guided through the Blender interface, and introduced to using Blender with simple
projects that cover the full process of modeling, lighting, camera work, and animation. Then
you will continue to practice what you have learned and do more advanced work in all areas.
Finally, you will bring it all together with an advanced project covering these subjects and
edit animations made in this book; creating a video and a stereoscopic 3D animation.
This may be a workbook, but it's a fun workbook with surprises, humor, and the projects
build on each other, so it's not just a random series of exercises. When you are finished,
you'll be prepared to show the world your skills.