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C# Game Programming Cookbook for Unity 3D

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An Accessible, Modular Style of Game Building―Easily Start Making Games with Unity 3D

C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.

The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.

The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page.

Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.

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Pro Spring 5: An In-Depth Guide to the Spring Framework and Its Tools
Pro Spring 5: An In-Depth Guide to the Spring Framework and Its Tools

Master Spring basics and core topics, and share the authors’ insights and real–world experiences with remoting, Hibernate, and EJB. Beyond the basics, you'll learn how to leverage the Spring Framework to build the various tiers and parts of an enterprise Java application: transactions, web and presentation tiers, deployment,...

Introduction to Algorithms, Third Edition (International Edition)
Introduction to Algorithms, Third Edition (International Edition)

A new edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow.

Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms...

Reactive Programming with Angular and ngrx: Learn to Harness the Power of Reactive Programming with RxJS and ngrx Extensions
Reactive Programming with Angular and ngrx: Learn to Harness the Power of Reactive Programming with RxJS and ngrx Extensions

Manage your Angular development using Reactive programming. Growing in popularity and now an essential part of any professional web developer's toolkit, Reactive programming can enrich your development and make your code more efficient.

Featuring a core application to explore and build yourself, this book shows you...


Excel for Chemists, with CD-ROM: A Comprehensive Guide
Excel for Chemists, with CD-ROM: A Comprehensive Guide

Reviews from previous editions:

"Excel for Chemists should be part of any academiclibrary offering courses and programs in Chemistry."
Choice

"I highly recommend the book; treat yourself to it; assign it toa class; give it as a gift."
The
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Unity UI Cookbook
Unity UI Cookbook

Key Features

  • Design and develop interactive and professional user interfaces (UIs) for games in Unity
  • Discover how to implement and deal with various in-game UI elements that will impress your players
  • This practical recipe guide will help you to efficiently create powerful and remarkable UIs...
Introduction to Algorithms (MIT Electrical Engineering and Computer Science)
Introduction to Algorithms (MIT Electrical Engineering and Computer Science)

The first edition won the award for Best 1990 Professional and Scholarly Book in Computer Science and Data Processing by the Association of American Publishers. This edition is no longer available. Please see the Second Edition of this title.

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