Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Character Development and Storytelling for Games (Game Development Series)

Buy
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road. --Lee Sheldon, Author

About the Author
Lee Sheldon began his career in Hollywood writing and/or producing many popular television shows including "Star Trek: The Next Generation", "Charlie?s Angels", and "Edge of Night" in the 1970s and 1980s. While continuing his Hollywood projects, Lee branched into writing and designing games in 1994. His work includes solo games such as the award-winning The Riddle of Master Lu, Dark Side of the Moon, and Wild Wild West:The Steel Assassin. Since 2000, he has written and designed massively multiplayer worlds for companies including Cyan (URU) and Disney (Virtual Kingdom). He has just recently completed a secret code-named project for Microsoft. Upcoming projects include a genre-breaking single player game for Atari and a new massively multiplayer world.

Lee, from Palm Harbor, Florida, is recognized as one of the leading experts in the games industry on storytelling and character development in games. Since 1993, he has given a full day tutorial on these and related issues at the Game Developers Conference, and has appeared on panels and given presentations elsewhere. He is a charter member of the exclusive invitation-only Game Design Workshop that includes most of the major game designers in the industry. He is the author of "Impossible Bliss" (0595194818), a mystery novel.
(HTML tags aren't allowed.)

Practical Docker with Python: Build, Release and Distribute your Python App with Docker
Practical Docker with Python: Build, Release and Distribute your Python App with Docker
Learn the key differences between containers and virtual machines. Adopting a project based approach, this book introduces you to a simple Python application to be developed and containerized with Docker.

After an introduction to Containers and Docker you'll be guided through Docker installation and...
The HCS12 / 9S12: An Introduction to Software and Hardware Interfacing
The HCS12 / 9S12: An Introduction to Software and Hardware Interfacing

The Freescale HCS12 (also known as 9S12) microcontroller family was initially designed for automotive applications. The design of the HCS12 combines most features common in major 8-bit and 16-bit microcontrollers.

1. Full-feature timer system. The HCS12 timer system provides input-capture, outputcompare, pulse-width...

Bioinformatics Programming Using Python: Practical Programming for Biological Data (Animal Guide)
Bioinformatics Programming Using Python: Practical Programming for Biological Data (Animal Guide)

Powerful, flexible, and easy to use, Python is an ideal language for building software tools and applications for life science research and development. This unique book shows you how to program with Python, using code examples taken directly from bioinformatics. In a short time, you'll be using sophisticated techniques and...


Flash and PHP Bible
Flash and PHP Bible
Quickly develop dynamic Flash applications with PHP

The demand for rich Internet applications (RIAs) such as complete storefronts and interactive surveys is skyrocketing, as is the pressure to create these dynamic apps overnight and at low cost. This in-depth Bible provides the step-by-step instructions you need to quickly...

Building a BeagleBone Black Super Cluster
Building a BeagleBone Black Super Cluster

Build and configure your own parallel computing Beowulf cluster using BeagleBone Black ARM systems

About This Book

  • Configure your own cluster for high speed parallel computing
  • Benefit from your personally configured super computer which is a power efficient, low-cost, and highly scalable...
Introduction to Statistical Decision Theory: Utility Theory and Causal Analysis
Introduction to Statistical Decision Theory: Utility Theory and Causal Analysis

Introduction to Statistical Decision Theory: Utility Theory and Causal Analysis provides the theoretical background to approach decision theory from a statistical perspective. It covers both traditional approaches, in terms of value theory and expected utility theory, and recent developments, in terms of causal...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy