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Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

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Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. All they need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu.

Essential coding concepts are explained using eight build-along game projects that guide young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. The book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends.

Supporting STEM education initiatives and the maker movement, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

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Fibrogenesis: Cellular and Molecular Basis (Medical Intelligence Unit)
Fibrogenesis: Cellular and Molecular Basis (Medical Intelligence Unit)
This book is written to provide in-depth and current information on the molecular basis of fibrotic diseases in various tissues and organs. Why do we need a new book on fibrosis? Several currently available books on fibrosis are mostly devoted to specific tissue or organ systems; in contrast, this book is especially designed to...
Making Music with Mobile Devices
Making Music with Mobile Devices

The iPhone, iPod Touch, Nintendo Gameboy, and handhelds like them are some of the are used by hundreds of millions of people around the world. Many of the people who use these devices are musicians that don’t know that they can use their handhelds to make and record music. This book offers both a survey of the available technologies,...

Publishing a Blog with Blogger : Visual QuickProject Guide
Publishing a Blog with Blogger : Visual QuickProject Guide

Writing in a journal is all well and good, but when you're ready to share your musings with the world (and you think the world is ready to receive them!), a blog is the way to go. As the latest phenomenon to grow out of the Web, the blog (or Web log) is a diary...


Designing with Web Standards (2nd Edition)
Designing with Web Standards (2nd Edition)
Best-selling author, designer, and web standards evangelist Jeffrey Zeldman has updated his classic, industry-shaking guidebook. This new edition--now in full color--covers improvements in best practices and advances in the world of browsers since the first edition introduced the world to standards-based design. Written in the same engaging and...
The Camera Assistant's Manual, Fifth Edition
The Camera Assistant's Manual, Fifth Edition
The fifth edition of this book includes much of the information from the previous four editions along with expanded sections and new information. The book was originally written for Camera Assistants working in film, and this edition is no different. I have included some information about working in SD and HD video, but the majority of the...
Computer Organization and Design, Fifth Edition: The Hardware/Software Interface
Computer Organization and Design, Fifth Edition: The Hardware/Software Interface

The fifth edition of Computer Organization and Design-winner of a 2014 Textbook Excellence Award (Texty) from The Text and Academic Authors Association-moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile computing and the cloud. This generational change is emphasized and...

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