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Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

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Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. All they need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu.

Essential coding concepts are explained using eight build-along game projects that guide young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. The book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends.

Supporting STEM education initiatives and the maker movement, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

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Gibbs Measures and Phase Transitions (De Gruyter Studies in Mathematics)
Gibbs Measures and Phase Transitions (De Gruyter Studies in Mathematics)

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Designing for mobile is different, which is why prototyping is so important. This book takes you through Axure's capabilities in this field with an example-led, hands-on approach that helps you get started quickly.

Overview

  • Walk through the steps needed to build mobile interactions in Axure.
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Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication...
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