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Competitive MINDSTORMS: A Complete Guide to Robotic Sumo using LEGO(r) MINDSTORMS

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WHEN DAVID CONTACTED ME to ask about writing the foreword for his MINDSTORMS book, my first thought was, ·~other book about LEGO robotics-is there still something to write about it?" In fact, the shelves of the bookstores now offer a wide selection of books about building robots with the LEGO MINDSTORMS system. Many of them are actually very good books, which cover the matter quite deeply and exhaustively.

However, a few lines below in his e-mail, David explained to me that the book was to deal exclusively with robotic sumo. That raised my interest and made me feel suddenly excited, because I love sumo. I strongly believe that building a robot to attend a sumo contest is one of the best experiences for hobby robotics fans, because it's both extremely instructive and a lot of fun!

Let me clarify my thought. Generally speaking, attending a contest is a very good way to learn about robotics. First of all, the contest helps the builder to keep focused on a specific goal. In fact, many beginners get lost in simply deciding what to buildeither getting quickly bored by too simple projects or frustrated by too complex ones.

In the second place, the rules of the tournament state very precisely what is allowed and what is not, providing a context to the designer's choices and narrowing the possibilities. The beginner is guided to build something that complies with some technical specifications, while the expert gets challenged to fmd creative solutions without infringing the rules.

Finally, during the progress of the contest, the builder has the invaluable opportunity to compare his own technical choices and programming strategies with his competitors' ones. There's always something to learn, something that makes you say "I didn't think of that." Even when you win, you should study carefully the defeated robots, because you will surely find nice ideas to store in your knowledge base for future uses.

Robotic sumo in particular is definitely my favorite kind of competition. If you've never attended one, forget any impression you might have received by some 1V shows, where crazy machines try to destroy each other. As David clearly explains in the first chapter, those are not robots, but rather remote-controlled vehicles. In true robotic sumo tournaments, violence is forbidden, with pushing being the only action allowed against the opponent. More important, during each match, the robot is under sole control of its own program, and human intervention is not possible. That forces the designer to try to forecast any possible situations, find a way to recognize them, and trigger the proper behavior.
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