Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
CryENGINE Game Programming with C++, C#, and Lua

Buy

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.

This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.

Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.

What you will learn from this book

  • Make and modify Flowgraph nodes to give your visual scripting a clear advantage
  • Utilize custom entities, from simple physicalized objects to complex weather simulation managers
  • Control the flow of the game in real-time by creating game rules and modes
  • Create custom actors, in order to create unique elements controllable by human players
  • Use the Artificial Intelligence system to your advantage with custom AI units
  • Design custom User Interfaces to give your player a way to navigate the game's menus and HUDs
  • Implement multiplayer and networking elements for your game, allowing several players to share the experience with each other
  • Master game physics and how to create your own physicalized objects that can interact with the game world
  • Understand the process of using and manipulating the CryENGINE renderer to your advantage, including custom shader authoring
  • Bring your game to life by introducing effects such as particles and sound
  • Debug and profile your game code to get the most out of the computers running your game
  • Implement stock GameDll systems such as vehicles and weapons
(HTML tags aren't allowed.)

The Next Million Years.
The Next Million Years.
WHEN anyone starts to write on a subject, at which he has not hitherto worked professionally, his proper procedure should be to set out on a long course of reading, with careful preparatory annotations of all he has read. Such a course on a tremendous subject like the present one might easily take ten years. At the time when I determined to write...
Chemical Reactor Modeling: Multiphase Reactive Flows
Chemical Reactor Modeling: Multiphase Reactive Flows
This book is based on lectures regularly taught in the fourth and fifth years graduate courses in transport phenomena and chemical reactor modeling, and in a post graduate course in modern reactor modeling at the Norwegian University of Science and Technology, Department of Chemical Engineering, Trondheim, Norway. The objective...
Mobile Ad Hoc Networking
Mobile Ad Hoc Networking
The wireless arena has been experiencing exponential growth in the past decade. We have
seen great advances in network infrastructures, growing availability of wireless applications,
and the emergence of omnipresent wireless devices such as portable or handheld
computers, PDAs, and cell phones, all getting more powerful in their
...

C# in Depth, Second Edition
C# in Depth, Second Edition

C# has changed significantly since it was first introduced. With the many upgraded features, C# is more expressive than ever. However, an in depth understanding is required to get the most out of the language.

C# in Depth, Second Edition is a thoroughly revised, up-to-date book that covers the new features of C# 4...

Getting Started with IBM WebSphere sMash
Getting Started with IBM WebSphere sMash

Use IBM WebSphere sMash to Rapidly Deliver Scalable, Flexible Web 2.0 Applications

 

With the radically new IBM WebSphere sMash and the Project Zero platform, it’s far easier to develop, assemble, and run applications and mashups that align...

Bioregenerative Engineering: Principles and Applications
Bioregenerative Engineering: Principles and Applications

A unique, comprehensive reference that integrates the molecular, cellular, physiological, pathological, and engineering aspects of regenerative processes Bioregenerative engineering is an emerging discipline based on applying engineering principles and technologies to regenerative medicine. It induces, modulates, enhances, and/or controls...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy