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Cutting-Edge Direct3D Programming: Everything You Need to Create Stunning 3D Applications with Direct3D

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Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of software, not just games. Includes plenty of demos enabling readers of varying skill levels to create source code ideal for their needs. Includes a body of code that is fast, debugged and royalty-free so readers can program with Direct3D without having to learn the entire API. Addresses topics such as 3D coordinates, rendering, texture mapping, animation, hit-detection, lighting, and morphing.

The origin of the human race and the details of our early history are the subject of much debate. Early human history is only loosely recorded, but we can make some educated guesses about how we spent our time. For example, it is safe to say that we spent a good deal of time designing and using tools.

When we think of tools today, we think of wrenches and hammers, or, for us programmers, software tools. But the first tool was probably a sharpened rock or bone that served as a knife. From this humble beginning, we eventually designed spears, skewers, shields, and sheaths. We designed vessels for the transport and storage of food and water and slings to carry infants. We invented sewing to hold skins together. Later we invented the wheel. The bronze age saw the introduction of metal pans, swords and shields. The industrial revolution changed the worlds of finance, labor and consumerism forever with the introduction of complex machines that could perform routine tasks consistently and reliably. The last one hundred years has brought cars, washing machines and can openers to millions of homes around the world.

The point is that is that we have inherited a rich and powerful legacy: a legacy of shapes, levers, pulleys, cams, and gears, and this technical portion of our heritage is fundamentally three-dimensional.

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Games, Puzzles, and Computation
Games, Puzzles, and Computation

The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation―quite different from the usual models of automata and circuits―offering a new way of thinking about...

Charging Communication Networks
Charging Communication Networks
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Intraoperative Neurophysiological Monitoring
Intraoperative Neurophysiological Monitoring

The premier authority on intraoperative neurophysiological monitoring (IOM) provides in a new edition a comprehensive, up-to-date reference on IOM techniques and their anatomical and physiological basis. Dr. Møller offers theoretical and practical guidance regarding electrophysiological recordings in the operating room, how to...


OpenOffice.Org 1.0 Resource Kit
OpenOffice.Org 1.0 Resource Kit
Learn the key features of each application, plus procedures on customizing OpenOffice.org to make using it simple and productive

Comprehensive coverage of each application:

  • Writer—Editing, formatting, mail merge, printing to postscript and PDF, long documents, version control, and comparing documents
  • ...
Game Development and Production (Wordware Game Developer's Library)
Game Development and Production (Wordware Game Developer's Library)
Writing comprehensive design documents, accurately estimating tasks and schedules, setting up a comprehensive QA planthese are all important aspects of the game development process that are often underplanned. Game company executive Erik Bethke provides a guidebook...
Getting StartED with Windows 7
Getting StartED with Windows 7

Welcome to the new world of Windows 7. Whether this is your first time with Windows, you're switching from another operating system, or you're upgrading from Windows XP or Vista, you’ll find a wealth of new ideas and innovations in Windows 7. The mission with this release was to make everyday tasks faster and easier, and in Getting...

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