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Deconstructing the Elements with 3ds Max, Second Edition: Create natural fire, earth, air and water without plug-ins

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An impressive volume of special effects tutorials... [covering] those really exciting set pieces which you thought were only possible with expensive plug-ins
3D World Magazine

I don't think there's an excuse for not buying this book. It's a gold mine that will enrich your skills for a very low cost.
Mike Gladtchenko Rendernode.com

'An essential guide to creating special effects in 3ds Max 8 without using any plug-ins'
3D World Magazine - October 2006

Get the most realistic effects from 3ds Max without having to spend more on plug-ins!

Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape.

Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials.
User level: Intermediate and advanced

Realistic effects without plug-ins!
Tutorial lessons demonstrate professional techniques and workflow processes.
Companion DVD contains all of the required tutorial media plus additional video tutorials.
Co-published by Autodesk Media and Entertainment.

About the Author

a UK-based visual effects animator and artist with 10+ years experience on large and small screen projects. Starting out as a fine artist and designer, his shift to CG animation led to key roles such as Lead and Senior Artist, Head of Media and, more recently, Visual Effects Supervisor / Director. Pete’s work covers a broad range of disciplines and genres from visual effects to reconstructions, commercials to in-house training. He currently writes for 3D World magazine, providing tips, tricks, reviews and tutorials for 3ds max and other animation and graphics tools.
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