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Developer's Guide to Social Programming

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In The Developer’s Guide to Social Programming, Mark Hawker shows developers how to build applications that integrate with the major social networking sites. Unlike competitive books that focus on a single social media platform, this book covers all three leading platforms: Facebook, OpenSocial, and Twitter. Hawker identifies the characteristics of superior, highly engaging social media applications, and shows how to use the Facebook platform, Google Friend Connect, and the Twitter API to create them.

You’ll find practical solutions and code for addressing many common social programming challenges, from site registration to search, blog commenting to creating location-based applications. Hawker concludes by walking you through building a complete, integrated social application: one that works seamlessly across all leading platforms, and draws on powerful features from each. Coverage includes

  • Working with the Twitter API, including the Search API, Lists API, and Retweets API
  • Authenticating users with Twitter OAuth
  • Mastering the Facebook API, FQL, and XFBML
  • Utilizing the Facebook JavaScript Library for creating dynamic content, and animation
  • Exploring the Google Friend Connect JavaScript API, and integrating with the OpenSocial API
  • Using Facebook’s tools for sharing, social commenting, stream publishing, and live conversation
  • Using the PHP OpenSocial Client Library with Google Friend Connect
  • Creating, testing, and submitting Google Friend Connect gadgets
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A Companion of Feminisms for Digital Design and Spherology
A Companion of Feminisms for Digital Design and Spherology
This book questions if spherology is a philosophy for designers, giving guidance on ways to read Spheres, how to approach the trilogy’s indexicality, and apply the key tropes and ethics of atmospheres to digital design. Each chapter includes a design-in, that is a practical entry point into the...
Object Oriented Programming in VB.Net
Object Oriented Programming in VB.Net
This book takes an object-oriented approach to introduce Visual Basic .NET. The author begins by covering object-oriented analysis, design, and modeling using UML. He then moves into a detailed discussion of objects and clasess, after which, readers begin develoing their own short programs. Advanced topics such as data structures, components,...
The Adobe Illustrator CS Wow! Book
The Adobe Illustrator CS Wow! Book
One of the first things you might notice about the newest
version of Adobe Illustrator is that numbers are out, and
letters are in. Instead of the predictable "Illustrator 11,"
this release has been given the name "Illustrator CS." The
CS stands for Creative Suite, and in fact it is a pretty suite
deal
...

Content Computing: Advanced Workshop on Content Computing, AWCC 2004
Content Computing: Advanced Workshop on Content Computing, AWCC 2004

This book constitutes the refereed proceedings of the Advanced Workshop on Content Computing, AWCC 2004, held in Zhen Jiang, Jiang Su, China in November 2004.

The 26 revised full papers and 36 revised short papers presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections on mobile...

Beginning Spring Boot 2: Applications and Microservices with the Spring Framework
Beginning Spring Boot 2: Applications and Microservices with the Spring Framework

Learn Spring Boot and how to build Java-based enterprise, web, and microservice applications with it. In this book, you'll see how to work with relational and NoSQL databases, build your first microservice, enterprise, or web application, and enhance that application with REST APIs. You'll also learn how to build reactive web...

Beginning WebGL for HTML5
Beginning WebGL for HTML5

WebGL (Web-based Graphics Language) is a wonderful and exciting new technology that lets you create

powerful 3D graphics within a web browser. The way that this is achieved is by using a JavaScript API that interacts with the Graphics Processing Unit (GPU). This book will quickly get you on your way to demystify shaders and
...
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