| Multimedia is an interdisciplinary, application-oriented technology that capitalizes on the multi-sensory nature of humans and the ability of computers to store, manipulate, and convey non-numerical information such as video, graphics, and audio in addition to numerical and textual information. Multimedia has the intrinsic goal of improving the effectiveness of computer-to-human interaction and, ultimately, of human-to-human communication.
While the Human Computer Interaction (HCI) community looks predominantly at the application layer and the telecommunications community at the lower end of the ISO OSI stack, little work has been published in bridging the gap between these two communities. Indeed, the human element is often neglected in Quality of Service (QoS) negotiation protocols. Not only does this have a negative and undesirable impact on the user’s experience of multimedia, it also discards the potential for more economical resource allocation strategies With the proliferation of ubiquitous multimedia in predominantly bandwidth-constrained environments, more research is needed towards integrating and mapping perceptual considerations across the protocol stack and building truly end-to-end multimedia communication solutions. |