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DRAWING PROGRAMS: The Theory and Practice of Schematic Functional Programming

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A practical guide for learning functional programming directly through the diagrams used to define functions, this book describes, and provides access to, a system that gives a level of support akin to that provided in word processing. The approach used allows the schematic diagrams used in program design to be directly translated into usable code, thus skipping a potential source of error in interpretation, and also alleviating many of the problems of 'errors in syntax'.

Drawing programs is a personal response to some very practical problems. To explain this I need to go back in time to when my greatest toy was the Mechano set; a mechanical construction kit with instructions on how to build your own toys. I soon found that although the kit was boundless in one sense it was also very limited. I spent many hours trying to do things that were well beyond the intention of the kit designer. Much later I found electronics where circuits provided me with a much wider scope for model building but it still took a long time to make devices. It was not until programming was introduced during my time at University that this really flexible tool was made available. No more bleeding fingers from the iron work and no more burnt ties from soldering irons. Modelling was going to be easy and fun. However, there was snag. I had a natural inability to spell or even to construct coherent written sentences. It is true that I had evolved many strategies to successfully overcome this problem but the strategies only worked within a limited framework. The problem with programs is that they are written and involve the accurate use of characters. Most of my time was spent in pursuing typos and very little time on the programming. Sometimes it was necessary to ask someone to look for me and usually they could identify the problem within seconds; natural ability is a wonderful thing.

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