Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Electrical Engineering 101, Second Edition: Everything You Should Have Learned in School...but Probably Didn't

Wow, the success of the original edition of Electrical Engineering 101 has been amazing. I have had fans from all over the world comment on it and how the book has helped them. The response has been all I ever hoped for —so much so that I get a chance to add to it and make an even better version.

Of course, these days you don’t just get a second edition, you get a better edition. This time through, you will get more insight into the topics (maybe a few new topics too), a hardcover with color diagrams, and hopefully a few more chuckles 1 that mostly only we nerdy types will understand.

Written by an expert electronics engineer who enjoys teaching the practical side of engineering, this book covers all the subjects that a beginning EE needs to know: intuitive circuit and signal analysis, physical equivalents of electrical components, proper use of an oscilloscope, troubleshooting both digital and analog circuits, and much more! Even engineers with years in the industry can benefit from the compendium of practical information provided within.


Chapter 0: What is Electricity Really?
Chapter 1: Three Things They Should Have Taught in Engineering 101
Chapter 2: Basic Theory
Chapter 3: Pieces Parts
Chapter 4: The Real World
Chapter 5: Tools
Chapter 6: Troubleshooting
Chapter 7: Touchy-Feely Stuff


*Covers the engineering basics that have been either left out of a typical engineer's education or forgotten over time
*No other book offers a wealth of "insider information" in one volume, specifically geared to help new engineers and provide a refresher for those with more experience
*updated content throughout, including 2-color diagrams and a new 'Chapter 0 - What is Electricity Really?'
*The accompanying CD-ROM contains a reference library of electronics information, with demo simulation software and engineering calculators

(HTML tags aren't allowed.)

How to Measure Anything: Finding the Value of Intangibles in Business
How to Measure Anything: Finding the Value of Intangibles in Business

Now updated with new measurement methods and new examples, How to Measure Anything shows managers how to inform themselves in order to make less risky, more profitable business decisions

This insightful and eloquent book will show you how to measure those things in your own business, government agency or other...

iPad: The Missing Manual (Missing Manuals)
iPad: The Missing Manual (Missing Manuals)

Super-fast processors, streamlined Internet access, and free productivity and entertainment apps make Apple’s new iPads the hottest tablets around. But to get the most from them, you need an owner’s manual up to the task. That’s where this bestselling guide comes in. You’ll quickly learn how to import, create,...

Getting Started with Intel Edison: Sensors, Actuators, Bluetooth, and Wi-Fi on the Tiny Atom-Powered Linux Module (Make:)
Getting Started with Intel Edison: Sensors, Actuators, Bluetooth, and Wi-Fi on the Tiny Atom-Powered Linux Module (Make:)

The Intel Edison is a crowning achievement of Intel's adaptation of its technology into maker-friendly products. They've packed the dual-core power of the Atom CPU, combined it with a sideboard microcontroller brain, and added in Wi-Fi, Bluetooth Low Energy, and a generous amount of RAM (1GB) and flash storage (4GB). This...

Learning Rails 3
Learning Rails 3
Everyone cool seems to agree: Ruby on Rails is an amazing way to build web applications. Ruby is a powerful and flexible programming language, and Rails takes advantage of that flexibility to build a web application framework that takes care of a tremendous amount of work for the developer. Everything sounds great!...
Elementary Computability, Formal Languages, and Automata
Elementary Computability, Formal Languages, and Automata

This book is an introduction to theoretical computer science emphasizing two interrelated areas: the theory of computability {how to tell whether problems are algorithmically solvable) and the theory of formal languages (how to design and use special languages, as for algorithms). Automata {idealized computer devices) are used as precise...

Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered...

©2019 LearnIT (support@pdfchm.net) - Privacy Policy