Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide

Buy
"Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely usefulit gives them a solid background in pretty much every area they need to understand." Peter Lipson, Toys for Bob, Inc.

Based on the authors popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Features
*Covers concepts in sufficient detail for a programmer to understand the foundations of 3D without feeling overwhelmed by proofs and theory
*Companion CD-ROM with code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction
*Provides guidance for students trying to understand how games are actually developed, including optimization techniques

About the Author

James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for six years. For the past five years he also has been a regular speaker at the Game Developers Conference, teaching the all-day tutorial "Essential Math for Programmers," on which this book is based. He began his game industry career at Virtus Corporation, working as a sound and graphics engineer for the title Tom Clancy: SSN. His first position at Red Storm was as project lead and designer of Tom Clancy's Politika, the first commercial Java game. This was followed by the land warfare game Force 21 where he acted as lead engineer, focusing on 3D graphics, vehicle physics, and pathfinding. His latest role at Red Storm is rendering technology lead for a well-known squad combat franchise. His background includes a B.A. in mathematics and computer science from Dartmouth College, an M.S. in computer science from the State University of New York at Buffalo, and a M.S. in computer science from the University of North Carolina at Chapel Hill. This is his first book. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.
(HTML tags aren't allowed.)

Developing Microsoft Visio solutions
Developing Microsoft Visio solutions

Developing Microsoft Visio Solutions is a complete guide to creating solutions with Microsoft Visio. This guide presents:

  • An introduction to the Visio environment and conceptual information about Developing Microsoft Visio Solutions.
  • Detailed information about using formulas to design SmartShapes...
The Art of Unit Testing: with examples in C#
The Art of Unit Testing: with examples in C#

Summary

The Art of Unit Testing, Second Edition guides you step by step from writing your first simple tests to developing robust test sets that are maintainable, readable, and trustworthy. You'll master the foundational ideas and quickly move to high-value subjects like mocks, stubs, and isolation,...

Systems Biology: Properties of Reconstructed Networks
Systems Biology: Properties of Reconstructed Networks
Genome sequences are now available that enable us to determine the biological components that make up a cell or an organism. The new discipline of systems biology examines how these components interact and form networks, and how the networks generate whole cell functions corresponding to observable phenotypes. This textbook describes how to model...

A Cell Biologist's Guide to Modeling and Bioinformatics
A Cell Biologist's Guide to Modeling and Bioinformatics
A step-by-step guide to using computational tools to solve problems in cell biology

Combining expert discussion with examples that can be reproduced by the reader, this text introduces an array of informatics tools that are available for analyzing biological data and modeling cellular processes. You learn to fully leverage public databases and...

Financial Products: An Introduction using Mathematics and Excel
Financial Products: An Introduction using Mathematics and Excel
Financial Products provides a step-by-step guide to some of the most important ideas in financial mathematics. It describes and explains interest rates, discounting, arbitrage, risk neutral probabilities, forward contracts, futures, bonds, FRA and swaps. It shows how to construct both elementary and complex (Libor) zero curves. Options are...
Quantum Computer Science (Synthesis Lectures on Quantum Computing)
Quantum Computer Science (Synthesis Lectures on Quantum Computing)
In this text we present a technical overview of the emerging field of quantum computation along with new research results by the authors. What distinguishes our presentation from that of others is our focus on the relationship between quantum computation and computer science. Specifically, our emphasis is on the computational model of quantum...
©2018 LearnIT (support@pdfchm.net) - Privacy Policy